• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Primeval Thule Help?

IMoriarty

Member
So, I'm in the early portion of starting a Savage World Primeval Thule campaign and I thought I'd use Hero Lab to keep everything straight, however it appears there's no support for Thule.

If that's inaccurate - please do point the way, it'd save me a ton of headaches.

However, since it doesn't seem to have support for it, I thought I'd start at the outset and try adding in the Races - how hard could it be?

Apparently very much so. For example:

Atlantean (Primeval Thule):
  • D6 Smarts
  • D6 Smarts-linked Skill (Gambling, Healing, Investigation, Knowledge (+Specific Topic), Notice, Repair, Streetwise, Survival, Taunt, Tracking)
  • Stubborn Hindrance
  • -2 Charisma vs Non-Atlanteans
  • Automatic Languages: Low Atlantean, High Atlantean, 1 Bonus Language
  • X5 Normal Starting Wealth
  • Can purchase common magic items for 100gp each
  • Automatically Literate in all languages known

Even just looking through the basic documentation, the Editor is pretty complex, and from the outset there seem to be major limitations around bootstrapping a selectable skill (for the D6 Smarts skill).

Worse, there doesn't seem to be an easy way to alter a PC character to have these changes just for the one PC it affects without throwing off most of the rest of the calculations.

Anyone have any ideas how to shoehorn these changes into HL so I don't have to manually track this character?
 
Back
Top