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Preclude VS. Replace

Matt Droz

Well-known member
I'm wondering if we could get another tab called *Replace so that the object IDs on that tab are only replace if the Source is chosen for the character profile. As it is, if you do a replace, it will always replace it, no matter the source chosen, and Preclude makes it so if you unchoose the source, you have to revalidate and change objects to the original source.

Thoughts?
 
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