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Powerful Build from Fursona

ashuramarsh

Well-known member
Hi,
New to the program. I am trying to make up an ability for a species in the editor. The ability comes from the Fursona book:

The anthropomorph is gifted with an exceptionally powerful physique. Its lifting and carrying limits are double those of an ordinary creature its size. The creature is considered one size category larger when resisting grapple attempts, or determining if a special attack, such as Swallow Whole, would affect it.

I am wondering how to create this ability. I know I must script it but I have no clue about scripting, any help in writing the script upfor this would be appreciated.

Thanks in advance.
 
Thought I was on to soemthing using this:

herofield[tEncumLgt].value *= 2
herofield[tEncumMed].value *= 2
herofield[tEncumHvy].value *= 2

but doesn't seem to work.
 
What timing did you use? Timing/Phase of when a script runs is very important.

For this you would need Post-Attributes/1500.
 
Than ks for that. After setting all of it, seems to work fine now. Now onto the great next project I will probably end up giving up on, my other thread for the MAgister. ^_^
 
Not sure if its ok to bring it up here but like ashuramarsh I am attempting to add Powerful Build as an option (currently as a custom feat) and did add in those values listed above, of course that worked but what I came to ask is what are the eval scripts to half-giant? Not sure what file to look under for them and dreading a full search of every file. Basically the goal is to add full powerful build via a DM approved feat for those whos races might count based on their descriptors. So for the weapon sizing and size consideration against special attacks how would those be written?
 
So for the weapon sizing and size consideration against special attacks how would those be written?
So I am guessing here from memory is this where a Medium creature uses a large weapon? If so the easiest method would be to look at the script for the Adjustment I have in the Basic Pack that lets you do this.

For "special attacks" is that the one where you are treated as "large" for some attacks? If so I would just have it add a situational note to CMD.

P.S. - You don't have to know a "file" to open to see scripts. Actually can't do this with stuff from LW. You create a new empty .user file and do a "new (copy)" to view existing Things in the editor.
 
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Thanks bud. Also learned that through trial and error on the files, finding it much easier to just use my own user file. :)

So what I did was just add the xPowBuild bootstrap to the feat and that seems to be working perfectly! I found it in the 3pp ultimate psionics user file. Since I don't know alot of the available scripts I find it easier to locate what has it then dig through it. Either way thanks again!
 
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