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Potent Weapon Adjustment Question

Masq

New member
Hi guys, brand new user of Hero Lab here, and just taking a look at making my own adjustment for the 3rd party spell "Potent Weapon".

So I thought i'd start out by copying ShadowChemosh's Inquisitor:Bane adjustment, and simply halving it. Seems good, and I got that working fine.

But Bane adds +2 to hit, +2 damage, and +2d6, whereas potent weapon seems to only add the enhancement bonus to "to hit" not damage.
So it would add +1 to hit, and +1d6 to damage.

(Please tell me if I'm reading the spell wrong it could be read either way)

Anyway, after hours and hours, I cant work out how to apply an 'enhancement' bonus to only the attack rolls. If I add to attack rolls, it becomes an untyped bonus.

Can anyone give any pointers? Thanks :)
 
You just need to apply it to the correct fields for the weapon. What script do you have so far?
 
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