Hello.
I have recently started creating gamesystem files for earthdawn. Since this is my first experience with the HAK, I foresee a lot of questions
For those who perhaps do not know earthdawn I will start by describing a few things to perhaps make my question more understandable.
Earthdawn has a class system, where classes are called disciplines. Each discipline gains access to abillities called talents, based on their level (called circle in ED). So I thought using a matrix to store what talents and when are granted by the discipline. The talent has their own compset, and can be created in the editor, and I would like to be able to assign these talents to the matrix, also in the editor by using a selector of some sort.
I have been checking the sample files in the hopes of finding something, but have had no luck.
So thank you to anyone who might be able to help.
I have recently started creating gamesystem files for earthdawn. Since this is my first experience with the HAK, I foresee a lot of questions

For those who perhaps do not know earthdawn I will start by describing a few things to perhaps make my question more understandable.
Earthdawn has a class system, where classes are called disciplines. Each discipline gains access to abillities called talents, based on their level (called circle in ED). So I thought using a matrix to store what talents and when are granted by the discipline. The talent has their own compset, and can be created in the editor, and I would like to be able to assign these talents to the matrix, also in the editor by using a selector of some sort.
I have been checking the sample files in the hopes of finding something, but have had no luck.
So thank you to anyone who might be able to help.