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Point Buy

Yes. It is so easy that I could even do it using the toolset. I also believe that the Shadowchemish adjustments in the community pack already has it.
 
Yes its pretty easy also. In the editor go to the "General->Creation Method" and do New (Blank). Just fill in the fields "Display Text" and "Attribute Points".

Here is the XML example from my house rules:
Code:
  <!-- 22 Point Buy Option -->
  <thing id="creaMedium" name="Medium Fantasy" compset="Creation">
    <fieldval field="creaName" value="Point Buy: Shadow d20, 22"/>
    <fieldval field="creaAttPts" value="22"/>
    <usesource source="s20PFCamp"/>
    <tag group="explicit" tag="70" name="70" abbrev="70"/>
    </thing>
 
I'm using the trial right now and this is the first thing that kinda shocked me. I'm considering buying it, but for the ludicrous price I expected a point buy to already be in place. It's one of the most common elements of RPGs, why on earth is it not already coded in?
 
I'm using the trial right now and this is the first thing that kinda shocked me. I'm considering buying it, but for the ludicrous price I expected a point buy to already be in place. It's one of the most common elements of RPGs, why on earth is it not already coded in?

It is coded in for Low (10 point), Standard (15 point), High (20 point) and Epic (25 point) plus pick your stats (no restriction) and NPC selections. I just wanted to add another for some games I saw on Roll20.net.
 
From anywhere within Hero Lab.

Control + K.

First field is your name.
Second field is your character name.
Pick the type of character.
Check/Don't check mythic, if you have that source.

Select stat method from the drop down.
 
Using the Toolkit I successfully copied Epic and created my own with our houserules number of points. However, is there a way to put in limitations/validation? For example, the rule is after point buy no starting character can exceed 18 after racial bonus. So I will obviously have to write some code to check for that, mark the attribute red, and show a validation error.

I literally just started trying to figure out how to customize things last night. I was able to alter the Community Gestalt pack's code for HP and skill point pool rules, but I'm still learning where everything is and what it does in the toolkit. Can anyone suggest how to do what I described above or point me at some examples I can reverse engineer?
 
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