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Player Edition Look

killraven

Member
I'm curious to know what the Player's Edition looks like.

Does it look and navigate exactly like the GM's edition?

Is it more like a wiki interface with a series of searchable articles all liked to one another using the containing topic/relationships?

I'm hoping for more of the latter to be honest. (if not in the client, maybe the web version)
There seems to be a pretty steep learning curve for the interface. While it is completely worth it for me as a GM so far, I'm not sure my players would want to have to go through that just to see the content.
 
Hi killraven,

I asked Liz to split off your post, because I wanted to get some feedback from you and potentially get others' feedback as well. I think this is better suited to a new post than buried at the bottom of another one.

I'm curious to know what the Player's Edition looks like.

Does it look and navigate exactly like the GM's edition?

Yes. It looks and navigates exactly the same. This is by design. One important reason for this is that GMs who want to play as players in someone else's realm can use their existing Realm Works GM edition copy to do so, rather than needing to buy and/or run a different application. This also ensures that those using GM Edition and those using Player Edition have access to the same features when they are players together in a given realm.

Additionally, GMs can put GM Edition into "Player Mode" in order to see their realm from a player's perspective, with the appropriate information and functionality hidden. This would be much more difficult to do if GM and Player editions looked and navigated very differently.

Is it more like a wiki interface with a series of searchable articles all liked to one another using the containing topic/relationships?

I'm not exactly sure what you mean by "like a wiki interface". Both GM and Player edition both allow searching, both allow link-based browsing, and both provide hierarchical containment and relationship-based browsing. It also provides other things which might not be provided by a wiki, such as filtering by tags, timeline, reveal history, etc.

I'm hoping for more of the latter to be honest. (if not in the client, maybe the web version)
There seems to be a pretty steep learning curve for the interface. While it is completely worth it for me as a GM so far, I'm not sure my players would want to have to go through that just to see the content.

The web version will necessarily look and navigate differently from the Windows desktop applications. It will also (initially) be focusing on presenting content to players more than GMs, so it will be geared towards that audience from a depth/complexity/ease-of-use perspective. My goal for it is that anyone comfortable using basic modern web apps (Facebook, Twitter, G-Mail, YouTube, etc) will have no problems using the web app.

I'm curious about your statement "There seems to be a pretty steep learning curve for the interface." While I agree with this and we're working to improve it, I think the majority of the difficulty and learning curve of using Realm Works centers around content creation rather than reading and browsing. This is primarily because content creation, organizing, arranging, and interweaving are intrinsically complicated actions, regardless of the tools you're using. Players won't be doing any creating (initially), so a lot of that depth and complexity gets discarded.

I want to know a little bit about specific pain points you foresee your players running into. So do me a favor: open a realm that you have a decent amount of content entered for. You will need to reveal some starting information beforehand (e.g. the starting region and town, famous NPCs, kingdoms, history, etc).

Now put the realm into "Player Mode" and browse the content. Put your player hat on and just focus on reading and navigation. What parts are you (imagining) your players will trip up on? What will they try to find and be unable to? What dead-ends will they hit, and what ways will they get lost and not know how to get back on track? Are there some advanced features that might get in the way, or are they tucked away safely enough that most players won't be tripped up by them? Let me know what you think.
 
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Just so you know, the Enter Player Mode button isn't there yet for those of us not in the Beta. (1.0.1017.175)
 
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Page 32 of the Gamer's Guide says the button will appear on the end of the Home tab of the ribbon. (I'm not on the Beta team, so that's all I have to go on.)

Can't help you get an actual Player account, sorry. (We also can't delete posts on this forum, apparently. :(
 
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ok, dumb question, but how can a player get the player edition to test out? I am on the beta team

Please check the Beta team forum for details. Instructions are provided in a thread over there. It's the sticky thread at the very top entitled "Requesting Player Licenses for Beta Testing". :)
 
Short explanation for @killraven:

Player Edition will look almost exactly like the GM Edition, except that only revealed information will be downloaded to the players and no editing options will be enabled. Other visual exceptions generally consist of cosmetic differences, such as the thumbnails for smart images always being a placeholder icon instead of an actual thumbnail (to ensure the thumbnail reveals no clues).

Hope this helps! And sorry for the confusion Joe caused. It's easy for us to lose track of what's in the Beta and what's not since we're always focused on the latest Beta version.
 
So if I understand that right: The players will not have the possibility to take "notes" within Realm Works?

They WILL be able to take notes. They won't be able to edit any of the content YOU'VE written and shared with them. Their notes are separate from the story content, just like yours. Sorry for not making that clear. :)
 
They WILL be able to take notes. They won't be able to edit any of the content YOU'VE written and shared with them. Their notes are separate from the story content, just like yours. Sorry for not making that clear. :)

Thanks Rob I was wondering abou this, but little deeper, will the player notes fromn say Player 3 be viewable or Synce'd? So the GM and all players see the notes?
 
One of the things I have been curious about. From a GM's UI/UX perspective are we able to name the specific player they reveal the piece of content to? Or is it an all or nothing kind of thing for player reveal?
 
One of the things I have been curious about. From a GM's UI/UX perspective are we able to name the specific player they reveal the piece of content to? Or is it an all or nothing kind of thing for player reveal?

Currently all or nothing. The plan is to make it player-specific in future releases (one step at a time :) )
 
Thanks Rob I was wondering abou this, but little deeper, will the player notes fromn say Player 3 be viewable or Synce'd? So the GM and all players see the notes?

All notes are synced. However, players notes are only visible to THAT player. They are private, just like yours. And they will NOT count against any storage limits for the GM, so that should not be a point of concern.

This may be changed in the future, but that's how it will work initially. If you feel strongly one way or the other, I think there's an old thread about this particular subject in the Requests forum.
 
They WILL be able to take notes. They won't be able to edit any of the content YOU'VE written and shared with them. Their notes are separate from the story content, just like yours. Sorry for not making that clear. :)

Will the GMs and other players be able to see the notes a player makes? I can see how that would be beneficial for GMs. A player thinks the cook killed the victim in the parlor with a candlestick. It's not what the GM planned, but it sounds better than the initial idea so the GM runs with it. (I love get ideas when players speculate out loud.)
 
Will the GMs and other players be able to see the notes a player makes? I can see how that would be beneficial for GMs. A player thinks the cook killed the victim in the parlor with a candlestick. It's not what the GM planned, but it sounds better than the initial idea so the GM runs with it. (I love get ideas when players speculate out loud.)

Player notes will initially be private (see my post a couple posts upstream). I agree that stealing player ideas is a wonderful trick (and one I've used as well), and we've discussed a different way of potentially handling that stuff. It's something we'll need to finalize and get implemented in the months ahead.
 
Player notes will initially be private (see my post a couple posts upstream). I agree that stealing player ideas is a wonderful trick (and one I've used as well), and we've discussed a different way of potentially handling that stuff. It's something we'll need to finalize and get implemented in the months ahead.

"Steal"....:eek: tisk tisk... that's such a harsh word.... how about.....acquire, annex, appropriate, usurp... heheh :rolleyes:

Seriously... your comment above eludes that only the player entering the comment can see their entry? Not even the DM?
 
"Steal"....:eek: tisk tisk... that's such a harsh word.... how about.....acquire, annex, appropriate, usurp... heheh :rolleyes:

Seriously... your comment above eludes that only the player entering the comment can see their entry? Not even the DM?

I'm quite willing to call the spade a fracking shovel. If the players have a better plot idea than I came up with, I'm happy to steal it. :)

Yes, all comments will be private initially. As I indicated above, that may very well change or become configurable in the future, but that's how it will start out. There are pros and cons in each direction, so there's no one right answer that will work perfectly in all situations. Some of those pros and cons have been discussed here on the forums in various threads. We're starting with one simple solution initially and then we'll evolve it from there. :)
 
Yes, all comments will be private initially. As I indicated above, that may very well change or become configurable in the future, but that's how it will start out.

I'm happy that it's on the table. I was glad to hear that players could make notes which led me to a HEY moment. Now I think the next step is that we need to start a new thread and hear what GMs think. Right Rob? ;)
 
I'm happy that it's on the table. I was glad to hear that players could make notes which led me to a HEY moment. Now I think the next step is that we need to start a new thread and hear what GMs think. Right Rob? ;)

GMs *AND* players. There are reasons for BOTH sides to want shared AND private notes.

The ideal solution is to let everyone choose what is and isn't shared. But that gets a whole lot trickier for us to manage all the syncing, since it's essentially having multiple authors of information that can all be separately controlled. And that's something that will entail a lot of work still to fully support, so we might as well do that for notes at the same time we support it for all content.

Oh, and I believe there's already a thread about this in the Feature Requests forum. You're welcome to start another one here in the discussion forum, with the caveat that anything in the discussion forum is not going to be given the same weight as the actual request threads when it comes time to prioritize things. :)
 
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