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Planar versatility, a drop down choice every 4 levels

Korlac

Member
I'm working on some updates to my Studied Summoner class and I've just about implemented all the features. I'm working on a feature I call Planar Versatility which allows the Studied Summoner to swap the Celestial Template on creatures they summon for other templates they pick every 4 levels. Basically it works like Versatile Summon Monster, but you only get 1 new template every 4 levels.

I've just about got it working, but when I add the class feature into levels 8, 12, 16, and 20, only the first choice picked at level 4 shows up under the Specials tab.

Here's a link to my User file. I'm just looking to see if there's a way to implement this to get all the selected Templates to show up as you select them through the progressing levels.

As always, any help is appreciated.
 
I believe there is a checkbox for class abilities in the editor that says something along the line of "independant copies" or something like that, which should make each copy show on specials. I can check more later, but currently entertaining family.
 
I believe there is a checkbox for class abilities in the editor that says something along the line of "independant copies" or something like that, which should make each copy show on specials. I can check more later, but currently entertaining family.

Perfect! That's just what I needed. Now I just need to implement the skill bump class feature and I think it's finished. I might need a little help with that too. Basically it sort of operates like Trapfinding. At 2nd level the Studied Summoner gains a 1/2 level bonus to Knowledge (Planes) checks and any Summoned creature they identify through a Monster Lore check using Knowledge Planes, they gain a +1 to the DC of spells they cast on those summoned creatures and the studied summoner gains a +2 skill bonus on skills used on those summoned creatures, including a +2 on opposed Spellcraft checks for Control Summoner Monster.

I know that's a lot of text, but really I just need to figure out how to implement the +1/2 level bump. I'll take a look at Trapfinding to see what I can "borrow" from that code.
 
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