I have a skill, "skKnow" that's a generic knowledge skill with the NeedDomain tag, so the player can specify the area of knowledge.
Other choices made during character creation can bootstrap this skill multiple times.
For instance, I have a "Learned" descriptor that bootstraps three instances of "skKnow". I then want an eval script on "Learned" that applies a bonus to each of the Knowledge skills that it bootstrapped, but NOT to any Knowledge skills that it has NOT bootstrapped.
Is there a simple way to do this?
Other choices made during character creation can bootstrap this skill multiple times.
For instance, I have a "Learned" descriptor that bootstraps three instances of "skKnow". I then want an eval script on "Learned" that applies a bonus to each of the Knowledge skills that it bootstrapped, but NOT to any Knowledge skills that it has NOT bootstrapped.
Is there a simple way to do this?