I am prepping PZOPSS0899AE - Pathfinder Society Scenario 8-99 - The Solstice Scar - Version A for a local con. It includes a few custom creatures, however I am not familiar with creating creatures from scratch. Any help would be welcome.
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LIVING RUNES CR 3
N Tiny construct (swarm)
Init +6; Senses darkvision 60 ft., low-light vision; Perception +12
DEFENSE
AC 14, touch 14, flat-footed 12 (+2 Dex, +2 size)
hp 26 (4d10+4); fast healing 2
Fort +1, Ref +3, Will +1
Defensive Abilities rejuvenation, swarm traits; Immune
construct traits
OFFENSE
Speed fly 40 ft. (perfect)
Melee swarm (1d6 nonlethal plus distraction)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction (DC 12), trap control
Spell-Like Abilities (CL 4th; concentration +4)
At will—alarm
STATISTICS
Str 2, Dex 14, Con —, Int 10, Wis 10, Cha 10
Base Atk +4; CMB —; CMD —
Feats Improved Initiative, Toughness
Skills Fly +14, Perception +12, Stealth +14
Languages Draconic
SQ catch and detain
SPECIAL ABILITIES
Catch and Detain (Ex) Living runes always deal nonlethal damage
with their swarm attack to creatures that are vulnerable to
nonlethal damage. If a creature is knocked unconcious, it takes
no damage from a living rune’s swarm attack.
Trap Control (Su) Living runes can be attuned to a single
magical trap. As a move action, they can change the position
of the magical trap up to 20 feet, but the trigger area must
be on a solid surface. Nearby creatures may notice the trap
move with a successful DC 20 Perception check. As a standard
action, living runes may trigger the trap.