• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Perception range & Area powers

Woodclaw

Well-known member
Since the new update grew closer and closer I noticed a glitch in the cap system of Perception range and General Area powers.

As far as I know, these two kind of powers should be caped at the PL, ignoring any possible trade-off or attack bonus. With the current version of the datafiles there is some kind of weird interaction, especially with Touch range General Area effects.

I think (but I'm not 100% sure) that this is because of the priority of the Range control respect to the priority for Area control.
 
I just tried creating a Blast area perception range power, and it correctly gave me an error when I tried to raise the rank over the power level. Can you give me an example of a power that seems to be acting incorrectly?
 
The problem came with NPCs, the system use the highest value between the Percepetion/Area power as the character new PL, if the character is subject to a tradeoff this set the whole thing off balance.

For Example:

I made a PL10 character with Melee Attack +12 and Melee Damage +8, since it's PL10 I should be able to add a +10 General Area/Perception effect without modifing the PL. But with the current version if I add even a single rank of Perceptio/General Area the system immediatly set everything to PL12.
 
Ok, I've made a couple test run with the new upgrade and the problem is still there. When I build an NPC the system used the trade-off Attack bonus to calculate the power level.

For example the following character should be PL7, not 9

4105472843_6f3c96ca1d_o.jpg
 
I made a PL10 character with Melee Attack +12 and Melee Damage +8, since it's PL10 I should be able to add a +10 General Area/Perception effect without modifing the PL. But with the current version if I add even a single rank of Perceptio/General Area the system immediatly set everything to PL12.

Ah, I assume this is only happening with NPCs, then? That's an important distinction :) I'll investigate this for the next update.
 
Back
Top