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Peg Legs & Eye Patches

Are these options not currently available by enabling the Skull & Shackles option on the configuration screen?
 
Did you check the gear section for Peg Legs and Eye Patches?

I checked the gear tab and the two items are both present. They should apply the relevant penalties, if they don't then you should report it as a bug in the bugs thread at the top of the forum.
 
I was looking for the missing arm/leg/eye options from that section.

That does not appear in Gear, from what I have seen.

I don't think they've made adjustments for that, if there were adjustments for missing limbs they'd appear on the adjust tab I think. From what I know equipping a pegleg automatically adjusts the relevant skills because its equipped. I think that is how the coding team chose to implement the penalties rather than making adjustments. You may want to report it as a bug anyway though if it is something that is supposed to be there and isn't.
 
I was looking for the missing arm/leg/eye options from that section.

That does not appear in Gear, from what I have seen.
These can all be added as "Adjustments" actually. Go to the "Adjust" tab and then "Other Adjustments".

For say "Loss of finger (for every 3 fingers lost, –1 Dex)" you would add "Ability Score (Permanent)" select Dex and set counter to -1.

Loss of leg (speed reduced to half, cannot charge)
use the "Racial Base Speed" and put in -15 or -10 depending on your race.

Loss of eye (–4 penalty on all sight-based Perception checks). This one requires the Community Basic Pack. That adds the adjustment "Skill Bonus, Situational" that will let you select Perception and then type in the "Loss of Eye" as the (Source) and for (Duration) type in "–4 penalty on all sight-based Perception checks".
 
Ah. So, for the loss of Hand/Arm, I would use the number of hands adjustment, and then use the skill adjustment to note the "cannot use two handed items" in skills, and the ability score adjustment for the -1 Strength. Is there a way to note the loss of an arm/leg on the character sheet, so that it shows when printed? Maybe, a note in abilities/gear section?
 
i created a 'dangerous peg leg' weapon to go with the dangerous peg leg trait...but all the adjustments i put on the trait itself
 
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