This post is regarding a modification I am trying to enact for the Pathfinder rules in Hero Lab.
My GM has changed the starting mechanics a bit for a pathfinder party. He has decided to make everyone roll 3d6 for their attributes (with some criteria that allow for a complete re-roll if the resulting stats are too poor). This makes for generally "average" albeit under the current playstyle very low ability scores. To accomodate for this he allows players to take 2 different classes at level 1 and to subsequently use the slow XP pathfinder XP advancement speed.
I have been trying to work this into HL using the editor. I have come up with 2 possible approaches:
1. Replace "Slow Advancement" mechanic (XPSlow) with a new XP scale (XPCustom). However, having this .user file in my HL directory also modifies ALL of my other characters with "Slow Advancement", some of which do not use this special advancement schedule.
2. Insert a hero-specific modifier to the XP mechanic which modifies the XP level values for that specific hero (accessing the mechXP array).
I have implemented (1) above successfully but unfortunately this isn't a general solution for the party as some players will not be computer-savvy enough to manipulate .user files properly to eliminate/introduce the appropriate XP mechanic.
Is there some way to modify level XP for a specific hero in a portfolio or to create a new Advancement Speed that can be selected from the "configure your hero" window to implement these custom XP mechanics?
any help is appreciated.
My GM has changed the starting mechanics a bit for a pathfinder party. He has decided to make everyone roll 3d6 for their attributes (with some criteria that allow for a complete re-roll if the resulting stats are too poor). This makes for generally "average" albeit under the current playstyle very low ability scores. To accomodate for this he allows players to take 2 different classes at level 1 and to subsequently use the slow XP pathfinder XP advancement speed.
I have been trying to work this into HL using the editor. I have come up with 2 possible approaches:
1. Replace "Slow Advancement" mechanic (XPSlow) with a new XP scale (XPCustom). However, having this .user file in my HL directory also modifies ALL of my other characters with "Slow Advancement", some of which do not use this special advancement schedule.
2. Insert a hero-specific modifier to the XP mechanic which modifies the XP level values for that specific hero (accessing the mechXP array).
I have implemented (1) above successfully but unfortunately this isn't a general solution for the party as some players will not be computer-savvy enough to manipulate .user files properly to eliminate/introduce the appropriate XP mechanic.
Is there some way to modify level XP for a specific hero in a portfolio or to create a new Advancement Speed that can be selected from the "configure your hero" window to implement these custom XP mechanics?
any help is appreciated.