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Pathfinder : Bow with Str damage bonus

Vyzzini

Member
Hi,

I'm trying to create an artefact from the Savage Tide campaign in Herolab:
It's a +1 shocking burst longbow that allows you to add your str bonus to damage (just like a composite bow but with no fixed value).

I created a new weapon capability where I add the character str bonus to the damage. My problem is that I don't know how to limit the bonus to that weapon only.
Every time I equip that bow in one portfolio the str bonus is added to all the weapon the character carries (so it's added twice for all melee weapon).

Thank you for your help.
 
It would be easier to help if you posted the actual script. But my guess is you added the bonus to the "Damage" Thing which is the global value and not the one specific to the weapon you are running on.

As this is a specific magic weapon I am pretty sure you have to transition to the container's parent first. Not near HL so I can't test. So if the below doesn't work try removing the "container.parent" part.... :)

So you need a script like this at Post-Attributes/10000
Code:
~ Give strength bonus to weapon
container.parent.field[wDamBonus].value += #attrmod[aSTR]
 
The easier way to do that - if I understand what you're trying to accomplish - would be to make a +1 Shocking Burst Composite Longbow, and give it the Adaptive power.

Easier, but not as much fun :D
 
Houston we have a problem.

It adds the strenght bonus 1 1/2 times, instead 1.

Any suggestions?
The above code was meant to work on a "Longbow" not a Composite Longbow with a Strength score. So yes in such a case you will get double values not a single bonus.

So my assumption is you have a +2 Str Composite Longbow with a 18 Str. It's final value is +6. Two from the Composite and 4 from the script.

You will have to do more scripting to take into account the +2 Composite part of the bow. :(
 
I put the code in a "longbow".

Problem was fixed up adding the next tag:

Group Id: Helper.

Tag Id: NoDblStr

Thanks, ShadowChemosh :D
 
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