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Pathfinder Asmodean Advocate advice

zethallon

Member
Hello, earlier this month, my local group is starting a Ways of the Wicked campaign and with permission from my game master, he's given me permission to use the archetype (listed in the subject line) from the Dirty Tactics Toolbox. Obviously, this has not been released on Hero Lab yet but thought that I would take stab at coding the archetype till it's available.

I found a template from the Community 3PP pack that I was able to copy from (Unholy Barrister) and have been able to figure out how to code most of the first level abilities with the exception of the following archetype ability:

Devil in the Details (Ex): At 1st level, an Asmodean advocate learns to choose her words so carefully that even when she says something designed to deceive listeners, the words are phrased to be technically true. She can use her Profession (barrister) skill for Bluff and Diplomacy checks. This benefit also extends to her familiar. The Asmodean advocate gains an insight bonus equal to 1/2 her cleric level (minimum +1) on Linguistics checks related to forgeries and on all Profession (barrister) checks.

I don't have a lot of coding experience but looking at some of the forums, help videos and other, I do see where it's recommended to attempt to copy over from an ability that uses a similar ability rather then coding from scratch but upon review of the material that I have purchased or from the community, the closest matches that I can find are both under the bard class for Bardic Knowledge and Versatile Performance. Although both are similar, there are subtle differences in how they handle their own abilities.

Essentially, I was looking for advice from those that are more experienced in coding or for those already working on a similar project to see to see if you have any recommendations. Again, I'm not looking to bypass what will probably be offered later as I plan on buying the package when it comes available. For now, I'm not too worried about the 8th level ability of the class as we only play bi-weekly and most likely, the official package will be available by then.

If you need more information or have any additional questions, please let me know. Thanks.
 
Does that ability remind you of any other existing class ability that gains a bonus at 1/2 character level? Maybe the rogues 'Trapfinding' ability maybe? :)

This assume you are just trying to do the 1/2 cleric level bonus to the skills. The using profession (barrister) skill for Bluff and Diplomacy checks would just be text listed on the specials tab or maybe I would set a situational note on Bluff/Diplomacy to help remind the person.

Check out its script in the editor by doing a "New (Copy)" on the Class->Class Special tab.
 
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Actually, the using one skill for another makes me think looking at versatile performance would be a good start.
 
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