The Monkfish
New member
At the moment whenever I activate Divine Bond I have to edit the bonded weapon to add whichever ability I intend using then if there is any enhancements left i.e. Flaming Burst uses +2 I have to add +1 using the adjust tab - other adjustments (I realise I could add +1 whilst editing it, but I'd forget to remove it afterwards).
So my questions/queries are - Is there a simpler way? Will Hero lab eventually bring out a Divine Bond option?
My suggestion is have a tick box (by the equip weapon tick box) to activate Divine Bond, then a previously greyed out drop down menu is available with a list of valid bonuses (which automatically give the difference in bonuses to your hit/damage roll) and also has the option of no ability enhancement just the weapon enhancement to hit/damage (+1 to +6 depending on level).
I also want the moon on a stick as well, but here's living in hope.
So my questions/queries are - Is there a simpler way? Will Hero lab eventually bring out a Divine Bond option?
My suggestion is have a tick box (by the equip weapon tick box) to activate Divine Bond, then a previously greyed out drop down menu is available with a list of valid bonuses (which automatically give the difference in bonuses to your hit/damage roll) and also has the option of no ability enhancement just the weapon enhancement to hit/damage (+1 to +6 depending on level).
I also want the moon on a stick as well, but here's living in hope.