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Outflank condition

JolarEQ

Well-known member
Perhaps I am not seeing it, which is very possible, but is there somewhere I can select Outflank as a condition? I see Flanking, which gives me the +2, but I don't see anywhere I can use Outflank to give me the extra +2. I was also looking under the adjustments and couldn't find it, but again it's possible that it's there and I just can't see it.

Thanks!
 
If you mouseover the question-mark icon by Flanking on the Conditions tab (for a character who has the Outflank feat), you'll see the situational modifier on the description. Presumably HL doesn't add the extra bonus in the statblock because it has no way of knowing whether your flanking partner also has the feat.
 
Oh, I can understand that, but you would think there would be an option to toggle it in Hero Lab, as the user would know when it was in use. I'd like to be able to see what all the stats are when all modifiers are in play, and that would include Outflank.

Of course, I could always create it in the editor (which would equate more practice in the editor!) but I don't want to reinvent the wheel if it's already there somewhere.
 
No, the change in modifier is not there, as mentioned, it appears to just be a situational modifier. Not to say it couldn't be added, a condition that, when checked, changes the amount of bonus provided by the flanking condition. At some point, though, without HL actually having game board management built in, its something that is more likely to be left on unintentionally.
 
You can just add an adjustment of +2 to your attacks and label it as Outflank, turning it on when you need it.
 
Well, honestly, it likely wouldn't be that hard to do in the editor, and if its something that you use often (I don't think anyone I've played with has ever taken a teamwork feat), it might be worth the effort.
 
Yeah, I am doing it in the editor anyway, I keep getting sucked in by that thing!

I'm playing a melee hunter so I get Outflank with my animal companion. Otherwise I probably wouldn't take any teamwork feats!
 
Case in point:

Outflank.user:
Code:
<?xml version="1.0" encoding="ISO-8859-1"?>
<document signature="Hero Lab Data">
  <thing id="pstFUZOutF" name="Outflanking" description="Whenever you and an ally who also has the Outflank feat are flanking the same creature, your flanking bonus on attack rolls increases to +4. In addition, whenever you score a critical hit against the flanked creature, it provokes an attack of opportunity from your ally." compset="ComState">
    <eval phase="PostLevel" priority="19000"><![CDATA[
      ~ If we're in output mode, don't do anything
      doneif (state.isoutput <> 0)

      ~ attack
      field[abValue2].value += 2

      ~ If we're not enabled, get out now
      doneif (field[pIsOn].value + hero.isidentity[Condition] = 0)

      ~ +2 to flanking bonus
      hero.child[pstFlankin].field[abValue2].value += field[abValue2].value]]></eval>
    </thing>
  </document>
 
I usually have outflank and/or persise strike, and I simply create them and enable them as I need. Our group isn't big on teamwork feats either which is sad really, extra +2 to hit is same as two fighter levels, but everyone is happy to level? You'd think they would be happy with +2 as well.
 
paizo has tried on a couple attempts to make teamwork feats more usable, but it is usually too hard to get two party members to agree on anything, let alone something as important as a feat.

The Cavalier was their first attempt, as it made it so that only one guy has to spend the feat, then he can short-term train his party members on it. The Hunter was their second attempt, by taking the party members out of the mix altogether. I haven't played with a Cavalier OR a Hunter yet either.. :-)
 
paizo has tried on a couple attempts to make teamwork feats more usable, but it is usually too hard to get two party members to agree on anything, let alone something as important as a feat.

The Cavalier was their first attempt, as it made it so that only one guy has to spend the feat, then he can short-term train his party members on it. The Hunter was their second attempt, by taking the party members out of the mix altogether. I haven't played with a Cavalier OR a Hunter yet either.. :-)

Inquisitor was the first I think, as they didnt need anyone to take the feats, they just got to show off the benefit.
 
Yes but the Inquisitor is way cooler, I mean way cooler. :D

The Inquisitor is the only reason I look at team feats. I get the summoner's Eidolon to even take team feats so he can hit easier with the Inquisitor. Inquisitors are awesome!!! They help with the Rogue as well of course since she always wants to flank anyways.
 
Adding that in editor

Fuzzy;
what steps do I have to take to get that into my editor and make it work? I am totally new to using it.

Thanks,
 
Fuzzy;
what steps do I have to take to get that into my editor and make it work? I am totally new to using it.

Thanks,

What I posted above was the XML contents of the .user file. You should be able to copy and paste it into a blank text file, save it as Outflank.user in the pathfinder folder, then relaunch Hero Lab, and it should recompile and the Outflank combat state should appear on the Conditions tab.
 
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