I'm running a Battletech:A Time of War RPG, and am just getting ready to give Realmworks a whirl again.
I'm wondering how best to organize things "structurally"? I'm mostly referring to parent/child relationships and tags.
Goals:
#1 I'd like to be able to eventually build out a nice skeleton for anyone to use (assuming appropriate permissions are obtained), AND to be able to painlessly modify things to support the state of the universe for different eras.
For example: In the Battletech universe there are various factions which control regions of space and the planets in them.
The highest level container object as material is typically presented in universe are at once a political/government and region. Examples: The Periphery, The Draconis Combine, etc.
Planets are next in the hierarch I would think, and then things on those planets such as cities, towns, forests, oceans, etc.
But depending on the era, many of those planets change hands, cities are destroyed, etc.
#2 I'd also like for things to feel better tied into the game universe. The "Other" game system type which I must use seems to be very fantasy game centric.
Should I be creating new custom categories or tags and hiding the default ones? Or replacing them?
For example: The default "Adventure Area" tag domain is rather fantasy feeling: "Area, Building, Cavern, Complex, Dungeon, Fortress, installation, Other, Ruin, Temple".
Sure some of them are useful, but Dungeon seems out of place.
Class/Role is another. I would want to populate this with things like Mechwarrior, Aerospace Pilot, Technician, etc.
Military Organization: The list as is works OK, but I'd rather replace it with all the various canonical ways units are organized in the Battletech universe. "Lance", "Level I", "Star", "Trinary", etc.
Any tips for those who have already been there done that?
I'm wondering how best to organize things "structurally"? I'm mostly referring to parent/child relationships and tags.
Goals:
#1 I'd like to be able to eventually build out a nice skeleton for anyone to use (assuming appropriate permissions are obtained), AND to be able to painlessly modify things to support the state of the universe for different eras.
For example: In the Battletech universe there are various factions which control regions of space and the planets in them.
The highest level container object as material is typically presented in universe are at once a political/government and region. Examples: The Periphery, The Draconis Combine, etc.
Planets are next in the hierarch I would think, and then things on those planets such as cities, towns, forests, oceans, etc.
But depending on the era, many of those planets change hands, cities are destroyed, etc.
#2 I'd also like for things to feel better tied into the game universe. The "Other" game system type which I must use seems to be very fantasy game centric.
Should I be creating new custom categories or tags and hiding the default ones? Or replacing them?
For example: The default "Adventure Area" tag domain is rather fantasy feeling: "Area, Building, Cavern, Complex, Dungeon, Fortress, installation, Other, Ruin, Temple".
Sure some of them are useful, but Dungeon seems out of place.
Class/Role is another. I would want to populate this with things like Mechwarrior, Aerospace Pilot, Technician, etc.
Military Organization: The list as is works OK, but I'd rather replace it with all the various canonical ways units are organized in the Battletech universe. "Lance", "Level I", "Star", "Trinary", etc.
Any tips for those who have already been there done that?
