tl;dr How do you make a spell adjustment that adds a racial special and energy resistance?
Okay, so I've done some digging around. First, the link to the spell in question.
So, I need a control under spells to do this, since it's a lot. I figured I'd look into it, but... this is a bit over my head.
I need to add
I can make the control and give the DR/evil, at least. I think I cannibalized correctly.
I need to add the racial specials (raLowLight), (raDarkVis), (xImmPetri), (raImmAcid), (raImmCold) (raProtAura) and (raTrueSpee) somehow, but I don't know the function. Adding the energy resistance seems easy enough to cannabalize, but since I'm here... may as well ask.
Okay, so I've done some digging around. First, the link to the spell in question.
So, I need a control under spells to do this, since it's a lot. I figured I'd look into it, but... this is a bit over my head.
I need to add
- low-light vision
- darkvision 60 feet
- DR 10/evil
- three immunities
- a pair of resistances
- a racial save against poison
- and the protective aura and truespeech abilities.
I can make the control and give the DR/evil, at least. I think I cannibalized correctly.
Code:
~ If we're not enabled, get out now
doneif (field[pIsOn].value = 0)
~ Apply DR Evil to the hero
#applydr[xDamRdEvil,10]
I need to add the racial specials (raLowLight), (raDarkVis), (xImmPetri), (raImmAcid), (raImmCold) (raProtAura) and (raTrueSpee) somehow, but I don't know the function. Adding the energy resistance seems easy enough to cannabalize, but since I'm here... may as well ask.