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Omdura Class

xeth1313

Member
I don't really know who things worked with getting the Vampire Hunter into the builder, but is it possible the Omdure might get in? It is from Paizo, but in the similar vein of the Vampire Hunter D stuff was released through the IP owners. They seem like they would be in favor of getting it into the system.

For reference, the class: https://www.d20pfsrd.com/classes/base-classes/omdura/

There are also some new feats, races, and archtypes in the same Niobe book.
 
Since the Niobe is a Paizo book, you could write to Paizo (or the authors) to ask if they will produce HL files for that product. (This probably won't happen.) If you really want the Omdura class (or anything else from the book), your best option is using the editor to code it yourself.
 
Omdura Please!

If someone could please write community supported files for Omdura, that would be awesome. It's a great class and some friends and I really enjoy playing it. Unfortunately, it's really tough to make it work in Hero Lab just by line-iteming additions and subtractions of powers from Inquisitor.
 
If someone could please write community supported files for Omdura, that would be awesome. It's a great class and some friends and I really enjoy playing it. Unfortunately, it's really tough to make it work in Hero Lab just by line-iteming additions and subtractions of powers from Inquisitor.

You have to be careful with writing community data and sharing it, unless there's an ogl covering it you might be violating copyright...
 
I have always been confused by the copyright particulars when it comes to creating characters using an aid such as Herolab or Heroforge (that never got released, alas).

Character generators go off of the written word within the pages of a book the uses typically already owns. Though I do understand that one can not sell such worked files without license, why would it being given to others in a community (like Mod Files for a game) be in violation?
 
It's not just selling that would be a violation - so is copying and distribution.
From the PF Core Rulebook: "No portion of this work other than the material designated as Open Game Content may be reproduced in any form without written permission." Lone Wolf has permission to publish the files/data for the systems in HL. As user's of HL (or owners of RPG books), we don't.
 
Full Disclosure: I do not own the relevant sourcebook, the "Niobe Pathfinder Module".

That being said, I have it on very good authority that, just as with every publication for Pathfinder 1e, there can be found at the back of the book the OGL itself following the standard statements about compliance and the designation of "Product Identity" and "Open Game Content" -- the Open Game Content definition specifies "game mechanics" as is standard in that section, and nowhere in the subsequent copyright designations is anything presented that, in my (#notlegaladvice, #iamnotalawyer) personal opinion, could even unreasonably be interpreted as applying to the Omdura class.

As such, the game mechanics of the class would seem to be fair game for replication, adaptation, and circulation. (Note, if there is an issue with the class name potentially being "Product Identity", it's trivial to rename the class without altering the mechanics, which are very obviously covered by the OGL.) This being the case, I've attached what I believe should be a fully-functional Omdura class definition.
 

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Full Disclosure: I do not own the relevant sourcebook, the "Niobe Pathfinder Module".

That being said, I have it on very good authority that, just as with every publication for Pathfinder 1e, there can be found at the back of the book the OGL itself following the standard statements about compliance and the designation of "Product Identity" and "Open Game Content" -- the Open Game Content definition specifies "game mechanics" as is standard in that section, and nowhere in the subsequent copyright designations is anything presented that, in my (#notlegaladvice, #iamnotalawyer) personal opinion, could even unreasonably be interpreted as applying to the Omdura class.

As such, the game mechanics of the class would seem to be fair game for replication, adaptation, and circulation. (Note, if there is an issue with the class name potentially being "Product Identity", it's trivial to rename the class without altering the mechanics, which are very obviously covered by the OGL.) This being the case, I've attached what I believe should be a fully-functional Omdura class definition.

Thank you for making this! It has an error in line 176 and 177. How should it be altered to fix it?
 
Thank you for making this! It has an error in line 176 and 177. How should it be altered to fix it?

Long time coming for this...

Remove line 177 (or move it elsewhere and remove the last '>').
Replace line 176 with the following:
Code:
    <arrayval field="cKnowTot" index="15" column="4" value="5"/>
    <arrayval field="cKnowTot" index="15" column="5" value="4"/>
    <arrayval field="cKnowTot" index="15" column="6" value="2"/>
    <arrayval field="cKnowTot" index="16" value="6"/>

This will fix the error and fully define the spells known per level.

This only fixes the data compilation step. The actual class still has a bunch of issues when I tried to load in a class level of it. Coding for HeroLab gives me ulcers and migraines so I'm not touching it sorry.
 
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