B
bern at pcug.org.au
Guest
G'day,
I've only got an old .rtf file of a CD list I found ages ago. File has
a last modded date of 1999.
I've pasted it below. Hope this helps.
I think I used it to play a few games back when my wetware was in better
condition. IIRC it seemed a nice list - kudos to whever did it.
Cheers
Bern
Chaos Dwarf Slaver Warband
"Take 'em alive." -- The motto of the Chaos Dwarf slaver The black mines and
factories of the Chaos Dwarf Empire require an ever growing population of
slaves. The livespan of a slave in the mines around the Tower of Gorgoth or
in the factories of the Plain of Zharr is not long -- they are worked
literally to death. Thus, every day the Chaos Dwarf nobles send bands of
their subordinates, reinforced by goblinoid slaves, to procure more workers.
The majority of these bands are sent into the orc and goblin tribelands of
the mountains surrounding the Chaos Dwarf Empire, where the orcs and goblins
that make up the majority of their workforce and armies. However, some have
been known to make it into the lands beyond, into the lands of the human
Empire...
The Chaos Dwarf warband is slightly different from others in that there are
two different races included in most warbands. The "heroes" portion of the
warband is composed of the Chaos Dwarves themselves (and possibly a bull
centaur), while the "henchmen" section is made up entirely of their
goblinoid slaves.
A Chaos Dwarf slaver band must have a minimum of at least 3 models. You have
500 shekels with which to choose troops to make up your band. The maximum
number of warriors in the band is 20.
Special Rules for Chaos Dwarf Warbands:
Chaos Dwarfs are cold and cruel creatures, who think nothing of sending
their slaves to certain death. Chaos Dwarfs or Bull Centaurs are therefore
not affected by the death or breaking of any of their henchmen (ie, they
will not have to take any tests because of a slave breaking). Similarly,
black orcs are not affected by orcs or goblins. Orcs are not affected by
goblins, and no one is affected by hobgoblins (except other hobgoblins).
Orcs and goblins must ordinarily test for animosity. However, if there is a
black orc within 6", or if your warband includes hobgoblins, they do not
have to test. Hobgoblins must always test.
____________________________________
Choice of Warriors -- Heroes:
Slaver Captain -- Your warband must include one slaver captain.
Bull Centaur -- Your warband may have one bull centaur.
Subordinates -- You may have up to four subordinates.
Henchmen:
Hobgoblins -- Your warband may include any number of hobgoblins, up to the
maximum number of models allowed in the warband.
Black Orcs -- You may include up to 3 Black Orcs in your warband, however
you may not have more Black Orcs in your warband than you have Chaos Dwarf
subordinates.
Orcs -- You may have up to 5 orcs in your warband.
Goblins -- You may have any number of goblins in your warband, up to the
total number of models allowed.
____________________________________
Heroes:
Slaver Captain -- 80 shekels Each warband must have one slaver captain. This
is generally a low ranking Chaos Dwarf noble, placed in charge of the slaver
band by his lord. The position of slaver caption is a dangerous one that
often ends in an ignominious death on the burnt plains of the Dark Lands. If
successful, however, it can be the start of an illustrious career. Indeed,
many illustrious Chaos Dwarf generals have begun their careers slaving in
the mountains around the Dark Lands.
M WS BS S T W I A LD
3 5 4 3 4 1 3 2 9
Weapons and armor: A Chaos Dwarf slaver captain may choose his equipment
from the Chaos Dwarf Equipment list. Special Rules: Any warriors with 6" of
the captain may use his leadership when taking leadership tests.
One Bull Centaur -- 125 shekels
While Bull Centaurs do not normally bother themselves with the affairs of
slaver bands, they will occasionally lend assistance at the request of their
lord. This is a somewhat rare occurance, however, and thus only one Bull
Centaur will ever be associated with a particular slaver warband.
M WS BS S T W I A LD
8 4 3 4 4 2 3 2 9
Weapons and armor: A Bull Centaur may choose his equipment from the Chaos
Dwarf Equipment list.
Subordinates -- 30 shekels each
Your warband may include any number of subordinates. It is rare indeed for a
Chaos Dwarf Warband to include no subordinates, as most slaver captains are
reluctant to be alone in the wastes with their goblinoids slaves. Of course,
the Chaos Dwarf subordinates get the first choice of equipment after the
captain.
M WS BS S T W I A LD
3 4 3 3 4 1 2 1 9
Weapons and armor: Chaos Dwarf subordintes may choose their equipment from
the Chaos Dwarf Equipment list.
___________________________________
Henchmen:
Henchmen must be chosen in groups of 1 to 5.
Hobgoblins -- 20 shekels each
Most Chaos Dwarf warbands include at least a few hobgoblins, and some are
composed entirely of hobgoblins and dwarves. They are not entirely trusted
by their masters, but are given positions with some authority, watching over
the other slaves.
M WS BS S T W I A LD
4 3 3 3 3 1 2 1 6 Weapons and armor: Hobgoblins choose their equipment from
the slave equipment list.
Black Orcs: 40 shekels each
Black Orcs have not been trusted since their nearly disasterous rebellion.
However, they are allowed to join slaver bands, as their strength and
discipline are useful in forcing their lesser orc and goblin brothers into
submission. However, your warband must have at least as many Chaos Dwarf
subordinates as it has black orcs -- they are not trusted and must not be
allowed to outnumber their Chaos Dwarf superiors.
M WS BS S T W I A LD
4 4 3 4 4 1 3 1 8
Weapons and armor: Black Orcs choose their equipment from the slave
equipment list.
Orcs: 25 shekels each
Orcs are constantly fighting amongst themselves, and so orc slaves have no
reservations about giving their free brothers a good bash. Unlike the
smarter, stronger Black Orcs, they lack the intelligence to organize any
kind of revolt, and are usually content to escape the heat and exhaustion of
the mines and get a chance for a scrap.
M WS BS S T W I A LD
4 3 3 3 4 1 2 1 7
Weapons and armor: Orcs choose their equipment from the slave equipment
list.
Goblins: 10 shekels each
The fate of a goblin slave in the Chaos Dwarf mines is even less enviable
than that of an Orc, and so any chance to escape the exhaustion and bullying
they face is welcomed, even if it takes the form of a slaving expedition
into the wastes.
M WS BS S T W I A LD
4 2 3 3 3 1 2 1 5 Weapons and armor: Goblins choose their equipment from the
slave equipment list.
Chaos Dwarf Equipment List:
Chaos Dwarf blunderbuss -
The Chaos Dwarfs are experts at making machines of firey destruction, and
one of their favorite weapons is the blunderbuss. Unlike inferior
blunderbusses created by humans, it may be reloaded in a relatively short
time. It follows the rules for blunderbusses given in the main rules,
however it may be fired more than once. It requires one turn to reload.
During this time, the model may move, but may not be involved in hand to
hand combat or other shooting.
Chaos Dwarf Scale armor:
Chaos Dwarfs produce a unique kind of armor made of hundreds of overlapping
scales. This provides a higher level of protection than armor produced by
humans. Like normal Dwarf Armor, Chaos Dwarf Scale armor provides a saving
throw of 4, 5 or 6. A warrior wearing this kind of armor has his initiative
halved.
Hand-to-hand combat weapons -
Dagger: 1 free, additional daggers cost 1 shekel
Blunt Hand Weapon (hammer, mace, club): 3 shekels
Sword: 5 shekels
Double Handed Weapon: 15 shekels
Axe: 5 shekels
Missile Weapons -
Chaos Dwarf Blunderbuss: 35 shekels Armor -
Chaos Dwarf Scale Armor: 50 shekels Helmet:
Free (they are Chaos Dwarfs, after all)
Shield: 5 shekels
Slave Equipment List:
Hand-to-hand combat weapons -
Dagger: 1 free, add daggers cost 1 shekel * Hand weapon (hammer, mace,
club): 3 shekel
Spear: 10 shekels * Halberd: 10 shekels * Double Handed Weapon: 15 shekels *
Axe: 5
Missile Weapons - Bow: 10 shekels * Short bow: 5 shekels
Armor -- Chaos Dwarf Scale Armor (hobgoblins only): 50 shekels * Light
Armor: 20 shekels * Helmet: 10 shekels * Shield: 5 shekels
----- Original Message -----
From: "terry_maltman" <terrymaltman@hotmail.com>
To: ab@support.wolflair.com
Sent: Monday, September 13, 2004 10:24 PM
Subject: [AB] Re: Old Files
>
> --- In armybuilder@yahoogroups.com, "vidcin" <vidcin@y...> wrote:
> > Hello
> >
> > I'm looking for an old file to Mordheim with Chaos Dwarfs. Does
> > anyone have that file stored? It would really help me if I could
> get
> > a copy.
> >
> > Tommy
>
> I am not aware of any Mordheim data files with CD. There has never
> been an official CD warband. However as has just been discussed on
> the Mordheim Yahoo list there was one published in a Spanish edition
> of the Toll WD supplement. These however never got into the official
> English version of the files. The one place which may include an
> unofficial version is Killer Shrike's version. Unfortunately I don't
> have a copy of that.
>
> Terry
> Mordheim Lorekeeper
>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
>
------------------------ Yahoo! Groups Sponsor --------------------~-->
$9.95 domain names from Yahoo!. Register anything.
http://us.click.yahoo.com/J8kdrA/y20IAA/yQLSAA/IMSolB/TM
--------------------------------------------------------------------~->
I've only got an old .rtf file of a CD list I found ages ago. File has
a last modded date of 1999.
I've pasted it below. Hope this helps.
I think I used it to play a few games back when my wetware was in better
condition. IIRC it seemed a nice list - kudos to whever did it.
Cheers
Bern
Chaos Dwarf Slaver Warband
"Take 'em alive." -- The motto of the Chaos Dwarf slaver The black mines and
factories of the Chaos Dwarf Empire require an ever growing population of
slaves. The livespan of a slave in the mines around the Tower of Gorgoth or
in the factories of the Plain of Zharr is not long -- they are worked
literally to death. Thus, every day the Chaos Dwarf nobles send bands of
their subordinates, reinforced by goblinoid slaves, to procure more workers.
The majority of these bands are sent into the orc and goblin tribelands of
the mountains surrounding the Chaos Dwarf Empire, where the orcs and goblins
that make up the majority of their workforce and armies. However, some have
been known to make it into the lands beyond, into the lands of the human
Empire...
The Chaos Dwarf warband is slightly different from others in that there are
two different races included in most warbands. The "heroes" portion of the
warband is composed of the Chaos Dwarves themselves (and possibly a bull
centaur), while the "henchmen" section is made up entirely of their
goblinoid slaves.
A Chaos Dwarf slaver band must have a minimum of at least 3 models. You have
500 shekels with which to choose troops to make up your band. The maximum
number of warriors in the band is 20.
Special Rules for Chaos Dwarf Warbands:
Chaos Dwarfs are cold and cruel creatures, who think nothing of sending
their slaves to certain death. Chaos Dwarfs or Bull Centaurs are therefore
not affected by the death or breaking of any of their henchmen (ie, they
will not have to take any tests because of a slave breaking). Similarly,
black orcs are not affected by orcs or goblins. Orcs are not affected by
goblins, and no one is affected by hobgoblins (except other hobgoblins).
Orcs and goblins must ordinarily test for animosity. However, if there is a
black orc within 6", or if your warband includes hobgoblins, they do not
have to test. Hobgoblins must always test.
____________________________________
Choice of Warriors -- Heroes:
Slaver Captain -- Your warband must include one slaver captain.
Bull Centaur -- Your warband may have one bull centaur.
Subordinates -- You may have up to four subordinates.
Henchmen:
Hobgoblins -- Your warband may include any number of hobgoblins, up to the
maximum number of models allowed in the warband.
Black Orcs -- You may include up to 3 Black Orcs in your warband, however
you may not have more Black Orcs in your warband than you have Chaos Dwarf
subordinates.
Orcs -- You may have up to 5 orcs in your warband.
Goblins -- You may have any number of goblins in your warband, up to the
total number of models allowed.
____________________________________
Heroes:
Slaver Captain -- 80 shekels Each warband must have one slaver captain. This
is generally a low ranking Chaos Dwarf noble, placed in charge of the slaver
band by his lord. The position of slaver caption is a dangerous one that
often ends in an ignominious death on the burnt plains of the Dark Lands. If
successful, however, it can be the start of an illustrious career. Indeed,
many illustrious Chaos Dwarf generals have begun their careers slaving in
the mountains around the Dark Lands.
M WS BS S T W I A LD
3 5 4 3 4 1 3 2 9
Weapons and armor: A Chaos Dwarf slaver captain may choose his equipment
from the Chaos Dwarf Equipment list. Special Rules: Any warriors with 6" of
the captain may use his leadership when taking leadership tests.
One Bull Centaur -- 125 shekels
While Bull Centaurs do not normally bother themselves with the affairs of
slaver bands, they will occasionally lend assistance at the request of their
lord. This is a somewhat rare occurance, however, and thus only one Bull
Centaur will ever be associated with a particular slaver warband.
M WS BS S T W I A LD
8 4 3 4 4 2 3 2 9
Weapons and armor: A Bull Centaur may choose his equipment from the Chaos
Dwarf Equipment list.
Subordinates -- 30 shekels each
Your warband may include any number of subordinates. It is rare indeed for a
Chaos Dwarf Warband to include no subordinates, as most slaver captains are
reluctant to be alone in the wastes with their goblinoids slaves. Of course,
the Chaos Dwarf subordinates get the first choice of equipment after the
captain.
M WS BS S T W I A LD
3 4 3 3 4 1 2 1 9
Weapons and armor: Chaos Dwarf subordintes may choose their equipment from
the Chaos Dwarf Equipment list.
___________________________________
Henchmen:
Henchmen must be chosen in groups of 1 to 5.
Hobgoblins -- 20 shekels each
Most Chaos Dwarf warbands include at least a few hobgoblins, and some are
composed entirely of hobgoblins and dwarves. They are not entirely trusted
by their masters, but are given positions with some authority, watching over
the other slaves.
M WS BS S T W I A LD
4 3 3 3 3 1 2 1 6 Weapons and armor: Hobgoblins choose their equipment from
the slave equipment list.
Black Orcs: 40 shekels each
Black Orcs have not been trusted since their nearly disasterous rebellion.
However, they are allowed to join slaver bands, as their strength and
discipline are useful in forcing their lesser orc and goblin brothers into
submission. However, your warband must have at least as many Chaos Dwarf
subordinates as it has black orcs -- they are not trusted and must not be
allowed to outnumber their Chaos Dwarf superiors.
M WS BS S T W I A LD
4 4 3 4 4 1 3 1 8
Weapons and armor: Black Orcs choose their equipment from the slave
equipment list.
Orcs: 25 shekels each
Orcs are constantly fighting amongst themselves, and so orc slaves have no
reservations about giving their free brothers a good bash. Unlike the
smarter, stronger Black Orcs, they lack the intelligence to organize any
kind of revolt, and are usually content to escape the heat and exhaustion of
the mines and get a chance for a scrap.
M WS BS S T W I A LD
4 3 3 3 4 1 2 1 7
Weapons and armor: Orcs choose their equipment from the slave equipment
list.
Goblins: 10 shekels each
The fate of a goblin slave in the Chaos Dwarf mines is even less enviable
than that of an Orc, and so any chance to escape the exhaustion and bullying
they face is welcomed, even if it takes the form of a slaving expedition
into the wastes.
M WS BS S T W I A LD
4 2 3 3 3 1 2 1 5 Weapons and armor: Goblins choose their equipment from the
slave equipment list.
Chaos Dwarf Equipment List:
Chaos Dwarf blunderbuss -
The Chaos Dwarfs are experts at making machines of firey destruction, and
one of their favorite weapons is the blunderbuss. Unlike inferior
blunderbusses created by humans, it may be reloaded in a relatively short
time. It follows the rules for blunderbusses given in the main rules,
however it may be fired more than once. It requires one turn to reload.
During this time, the model may move, but may not be involved in hand to
hand combat or other shooting.
Chaos Dwarf Scale armor:
Chaos Dwarfs produce a unique kind of armor made of hundreds of overlapping
scales. This provides a higher level of protection than armor produced by
humans. Like normal Dwarf Armor, Chaos Dwarf Scale armor provides a saving
throw of 4, 5 or 6. A warrior wearing this kind of armor has his initiative
halved.
Hand-to-hand combat weapons -
Dagger: 1 free, additional daggers cost 1 shekel
Blunt Hand Weapon (hammer, mace, club): 3 shekels
Sword: 5 shekels
Double Handed Weapon: 15 shekels
Axe: 5 shekels
Missile Weapons -
Chaos Dwarf Blunderbuss: 35 shekels Armor -
Chaos Dwarf Scale Armor: 50 shekels Helmet:
Free (they are Chaos Dwarfs, after all)
Shield: 5 shekels
Slave Equipment List:
Hand-to-hand combat weapons -
Dagger: 1 free, add daggers cost 1 shekel * Hand weapon (hammer, mace,
club): 3 shekel
Spear: 10 shekels * Halberd: 10 shekels * Double Handed Weapon: 15 shekels *
Axe: 5
Missile Weapons - Bow: 10 shekels * Short bow: 5 shekels
Armor -- Chaos Dwarf Scale Armor (hobgoblins only): 50 shekels * Light
Armor: 20 shekels * Helmet: 10 shekels * Shield: 5 shekels
----- Original Message -----
From: "terry_maltman" <terrymaltman@hotmail.com>
To: ab@support.wolflair.com
Sent: Monday, September 13, 2004 10:24 PM
Subject: [AB] Re: Old Files
>
> --- In armybuilder@yahoogroups.com, "vidcin" <vidcin@y...> wrote:
> > Hello
> >
> > I'm looking for an old file to Mordheim with Chaos Dwarfs. Does
> > anyone have that file stored? It would really help me if I could
> get
> > a copy.
> >
> > Tommy
>
> I am not aware of any Mordheim data files with CD. There has never
> been an official CD warband. However as has just been discussed on
> the Mordheim Yahoo list there was one published in a Spanish edition
> of the Toll WD supplement. These however never got into the official
> English version of the files. The one place which may include an
> unofficial version is Killer Shrike's version. Unfortunately I don't
> have a copy of that.
>
> Terry
> Mordheim Lorekeeper
>
>
>
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
> Yahoo! Groups Links
>
>
>
>
>
>
>
>
>
------------------------ Yahoo! Groups Sponsor --------------------~-->
$9.95 domain names from Yahoo!. Register anything.
http://us.click.yahoo.com/J8kdrA/y20IAA/yQLSAA/IMSolB/TM
--------------------------------------------------------------------~->