Hi,
I've been wracking my brain for the programming (it's been well over 15 years since I used this type) and frankly I'm pounding my forehead against the wall now. I've been able to add a new race, new weapons, and some new abilities (all stuff based off other stuff, like suggested elsewhere).
However, I'm trying to add this Feat and after a few EPIC fail attempts, I found this. which failed to pass as well.
Feat does the following (for those that don't know)
+2 bonus to all Cha-based skill checks
+1 bonus on saves vs spells & spell-like abilities
+1 skill point per level.
==================================
~search through all the class levels
foreach pick in hero from BaseClass
~for each class level that's at or above the level we've chosen
if (field[cLvlIndex].value >= field[hUsed].value) then
~retrieve the cClsIndex from the class helper, and use that to figure
~out which arrayvalue of the skill totals array to add a bonus to
~we'll add +1, since this will repeat once for every class level
herofield[tSkTotals].arrayvalue[eachpick.linkage[helper].field[cClsIndex].value] += 1
~if the feat was taken at level 1, and we're modifying the class level
~at level 1, add another 3 skill points, so that we've added +4 total
~for this level
if (field[hUsed].value= 1) then
if (field[cLvlIndex].value = 1) then
herofield[tSkTotals].arrayvalue[eachpick.linkage[helper].field[cClsIndex].value] += 3
endif
endif
endif
nexteach
=======================
ANY help would be greatly appriciated. I think I found an older verison user file maybe... I don't know.
Please and thank you for any help.
Corwyn
I've been wracking my brain for the programming (it's been well over 15 years since I used this type) and frankly I'm pounding my forehead against the wall now. I've been able to add a new race, new weapons, and some new abilities (all stuff based off other stuff, like suggested elsewhere).
However, I'm trying to add this Feat and after a few EPIC fail attempts, I found this. which failed to pass as well.
Feat does the following (for those that don't know)
+2 bonus to all Cha-based skill checks
+1 bonus on saves vs spells & spell-like abilities
+1 skill point per level.
==================================
~search through all the class levels
foreach pick in hero from BaseClass
~for each class level that's at or above the level we've chosen
if (field[cLvlIndex].value >= field[hUsed].value) then
~retrieve the cClsIndex from the class helper, and use that to figure
~out which arrayvalue of the skill totals array to add a bonus to
~we'll add +1, since this will repeat once for every class level
herofield[tSkTotals].arrayvalue[eachpick.linkage[helper].field[cClsIndex].value] += 1
~if the feat was taken at level 1, and we're modifying the class level
~at level 1, add another 3 skill points, so that we've added +4 total
~for this level
if (field[hUsed].value= 1) then
if (field[cLvlIndex].value = 1) then
herofield[tSkTotals].arrayvalue[eachpick.linkage[helper].field[cClsIndex].value] += 3
endif
endif
endif
nexteach
=======================
ANY help would be greatly appriciated. I think I found an older verison user file maybe... I don't know.
Please and thank you for any help.
Corwyn