• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Notes Field

Several things for my characters have conditional modifiers, that don't show up on the character sheet. Is it possible to include a Notes field for most things on the character sheet where these conditional modifiers can be listed?

Some examples:
* Skill uses that use cyberlimb stats instead of the overall stat, such as Palming.
* Kick attacks with unarmed combat (extra reach for Kick attack in Martial Arts, Satyr Legs damage modifier)
* Alternate movement modifers (Satyr Legs, Skimmers)
* Calculated damage and AP for ammo types other than the loaded ammo for the weapon.


On a related note, can certain modifiers that are on the character sheet be listed in a separate box if they would be repeated multiple times? One of the character's I've created is a dryad social adept, who has Don't Call Me Dumb, Authoritative Tone, and Symbiosis listed 7 times in the skill section (one for each social skill). Instead, having a box listing Skill Modifiers at the end of the Skills section that lists these items once and naming the skills the modifiers apply to would save space.
 
I see that NPCs character have multiple notes fields available. It would be nice if PC character had the same access to multiple note fields too.
 
But I was serious. Every item, attachment, power, quality, contact, favor, and anything else should have a note field attached. This is a roleplaying game and history and or modifications are very common.
 
Back
Top