Apologies for the long post but.....
I recently entered a unique creature into the editor that was a standard Bestiary variant with the addition of the "Natural Invisibility" special.
After generating the portfolio I noticed the stealth skill didn't reflect the DC situational modifier from being invisible, perhaps the special requires an appended text reminder that shows the Perception and Stealth modifiers.
Plus the creatures attacks didn't reflect the Invisible ATK situational modifier either.
I recently entered a unique creature into the editor that was a standard Bestiary variant with the addition of the "Natural Invisibility" special.
After generating the portfolio I noticed the stealth skill didn't reflect the DC situational modifier from being invisible, perhaps the special requires an appended text reminder that shows the Perception and Stealth modifiers.
Plus the creatures attacks didn't reflect the Invisible ATK situational modifier either.
Code:
A creature can generally notice the presence of an active
invisible creature within 30 feet with a DC 20 Perception check.
**SNIP**
[B]Invisible creature is... Perception[/B]
In combat or speaking –20
Moving at half speed –5
Moving at full speed –10
Running or charging –20
Not moving +20
Using Stealth Stealth check +20
Some distance away +1 per 10 feet
Behind an obstacle (door) +5
Behind an obstacle (stone wall) +15
A creature can grope about to find an invisible creature.
A character can make a touch attack with his hands or a weapon
into two adjacent 5-foot squares using a standard action.
If an invisible target is in the designated area, there is a 50% miss chance on the
touch attack.
If successful, the groping character deals no damage but has successfully
pinpointed the invisible creature's current location.
If the invisible creature moves, its location, obviously, is once again unknown.
Code:
[B]Invisible[/B]: Invisible creatures are visually undetectable.
An invisible creature gains a +2 bonus on attack rolls against sighted
opponents, and ignores its opponents' Dexterity bonuses to AC (if any).
See Invisibility, under Special Abilities.
Code:
[B]Invisibility Spell[/B]: **SNIP** If a check is required, a stationary
invisible creature has a +40 bonus on its Stealth checks.
This bonus is reduced to +20 if the creature is moving.
Code:
[B]Natural Invisibility (Ex or Su)[/B] : This ability is constant—the creature
remains invisible at all times, even when attacking.
As this ability is inherent, it is not subject to the invisibility purge spell.
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