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Noob Question

  • Thread starter Thread starter DavidR at riskinc.com
  • Start date Start date
D

DavidR at riskinc.com

Guest
Help-

I need some expert help here- Im trying to make a list for a local ruleset. But i cant figure how to make it work right. Heres the problem.

You have the main unit (A) it gets its troops and such, upgrades and addons- But if you chose this unit you can get 1 or 2 sub units. But you have to have this unit inorder for you to chose them.

Also sone of the units if you pick certain command squads changes the way the troops are avaible (aka from rare to common) any ideas?

Thanks



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At 10:18 PM 9/18/2001 -0700, you wrote:
>You have the main unit (A) it gets its troops and such, upgrades and
>addons- But if you chose this unit you can get 1 or 2 sub units. But you
>have to have this unit inorder for you to chose them.

This simplest solution is to use either the "trat" race attribute or the
"reqd" unit attribute. For "trat", you would assign a type to each of the
special sub-units and another type to the main unit. You would then verify
that the appearance of type "subunit" also requires the presence of type
"mainunit". For "reqd", you could specify an explicit requirement on the
presence of the main unit in the roster.

>Also sone of the units if you pick certain command squads changes the way
>the troops are avaible (aka from rare to common) any ideas?

This is a bit more difficult to model. There is no way to change the
behavior of one unit (e.g. the composition group it belongs to) based on
the characteristics of other units. So this will need to be solved specially.

One option is to use the "mode" attribute and create a separate scenario
for each special command squad. You could then use the "xcmp" unit
attribute to control the composition group properly for each mode. You
would also need to use the "need" race attribute to require the
corresponding command squad for each scenario.

Another solution would be to have options associated with each unit that
allow the user to change the composition group from its default to the
proper one. You would also need to utilize types on these options in
conjunction with "trat" attributes to verify that the user changes the
composition groups correctly. You could also use the "tlmt" attribute with
the "-istype" qualifier to perform the validations.

Hope this helps,
Rob

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Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com


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Thanks that should help alot- Was just imputing them in the same unit class
with a @ in front till i could get some help. Yeah the second one was the
doosy. To mabe i should just base it around points instead of points and
comp groups. :)

Anyone know if someone is makeing the AB files for the Warhammer Panzer
Rules? (aka hate to be doing this for nothing)

Dave
 
At 08:40 AM 9/19/2001 -0700, you wrote:
>Thanks that should help alot- Was just imputing them in the same unit class
>with a @ in front till i could get some help. Yeah the second one was the
>doosy. To mabe i should just base it around points instead of points and
>comp groups. :)

The changing composition groups aren't all that tough to handle if you plan
for it up front. It's actually easy if you use the "mode" method I
proposed. Unfortunately, I'm not familiar with the Warhammer Panzer system
- aside from having heard mention of it previously - so I don't know how
much work would actually be entailed.

>Anyone know if someone is makeing the AB files for the Warhammer Panzer
>Rules? (aka hate to be doing this for nothing)

I have heard mention of it and I *THINK* someone was going to write files
for it, but that was a long time ago and I've heard nothing since. I
recommend doing a check on the major sites supporting the Warhammer Panzer
system before tackling the effort, just in case someone else has completed
the files and I just haven't heard about it. :-)

Thanks, Rob

---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (650) 726-9689
Lone Wolf Development www.wolflair.com
 
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