• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

Noob Question: Enabling

Diaz Ex Machina

Well-known member
How can I enable an option even if I don't have activated the official source for it? I want to make so that my custom source "The Shackled City" enables the use of Traits without having to activate "Unrestricted Traits" in the "House Rules" section. Is it possible?
Thank you in advance for your help and time.
 
Assuming you just want the Traits section to show up on the Feats tab and don't actually need any of the rules changes from the Unrestricted Feats house rule source, there is a tag on the Hero which determines whether to show it.

Code:
perform hero.assign[Dependant.UseTraits]

If there are one or more copies of that tag on the hero, the Traits section is shown.
 
Assuming you just want the Traits section to show up on the Feats tab and don't actually need any of the rules changes from the Unrestricted Feats house rule source, there is a tag on the Hero which determines whether to show it.

Code:
perform hero.assign[Dependant.UseTraits]

If there are one or more copies of that tag on the hero, the Traits section is shown.
Follow-up with another noob question: how do I add tags to a hero in the editor?
 
If you are making your own copy of the traits Mechanic in order to override the number of traits, you can just add a new script to that.

The timing doesn't seem to matter for adding that tag (as far as I know), so I would just set the timing on the script to First 100.

The line of scripting code you need is what I posted in my other reply.
 
If you are making your own copy of the traits Mechanic in order to override the number of traits, you can just add a new script to that.

The timing doesn't seem to matter for adding that tag (as far as I know), so I would just set the timing on the script to First 100.

The line of scripting code you need is what I posted in my other reply.
Ok, that toggled the Traits, but now every trait I choose it gives me a warning "You may only have a single faction or campaign trait", no matter if I choose only one trait. The trait counter also stays at 0/1.
 
I can't duplicate the problem on an unlicensed copy of Hero Lab with just the core pathfinder data files, but I also don't need to manually add the Dependant.UseTraits tag because it looks like Ultimate Campaign has an active source that adds it even if Ultimate Campaign is not purchased.

Sometimes you may run into issues where you need to close the editor to save your work, and then choose Quick Reload Data Files from the Develop menu to fully reload everything. There are some changes that just don't work right using the quick test button. Could that be the issue?
 
Last edited:
I can't duplicate the problem on an unlicensed copy of Hero Lab with just the core pathfinder data files, but I also don't need to manually add the Dependant.UseTraits tag because it looks like Ultimate Campaign has an active source that adds it even if Ultimate Campaign is not purchased.

Sometimes you may run into issues where you need to close the editor to save your work, and then choose Quick Reload Data Files from the Develop menu to fully reload everything. There are some changes that just don't work right using the quick test button. Could that be the issue?
No, that's not it. I've opened/closed both the editor and HL many times, the issue is still there. Tried also the Quick Reload Data options, with no luck.
 
Ok, progress (but maybe not in the right direction):
HL now says that my choice of Trait is invalid, marks it as error and ignores it.
5L5IG4l.png

What should I do?
 
Maybe it is something on the trait?

Can you right click on the Child of Jz trait, and post a picture of the list of active tags it shows when you choose "Show Debug Tags for ..."?


Or maybe it could a problem with the resource management?

If you go to the Develop menu at the top and go to Floating Info Windows - Show Selection Tags, make sure that "Traits (resTrait)" is listed there, and post a picture of the tags on it (by checking its box and clicking ok).

And if you could do the same thing for "Traits (resTrait)" fields and post a picture of Develop - Floating Info Windows - Show Selection Fields.


Did you delete files from the pathfinder data folder? I'm curious why my version of pathfinder allows traits to be selected even with all data sources disabled, and you had to add the tag manually to get that section to show up.
 
Maybe it is something on the trait?

Can you right click on the Child of Jz trait, and post a picture of the list of active tags it shows when you choose "Show Debug Tags for ..."?


Or maybe it could a problem with the resource management?

If you go to the Develop menu at the top and go to Floating Info Windows - Show Selection Tags, make sure that "Traits (resTrait)" is listed there, and post a picture of the tags on it (by checking its box and clicking ok).

And if you could do the same thing for "Traits (resTrait)" fields and post a picture of Develop - Floating Info Windows - Show Selection Fields.


Did you delete files from the pathfinder data folder? I'm curious why my version of pathfinder allows traits to be selected even with all data sources disabled, and you had to add the tag manually to get that section to show up.
Here's the first window:
64sawwA.png


Second one:
0erEvk3.png


Third one:
KZSmV7c.png


And yes, I deleted all the custom files some days ago, but everything else is working fine since then.
 
Back
Top