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Noob here - Skull and Shackles

WolverineBlue

New member
Can someone guide me on what would be the best Hero Lab configuration (rulebook or class path?? add-ons??) for a Skull & Shackles adventure path? I'm new to Pathfinder, and I don't know enough about the lore to figure this out myself. I want to build a cleric, if that helps! Thank you!
 
Well, I'm hardly an expert, but I did play through Skull & Shackles using Hero Lab (being a masochist, I ran a Gunslinger).

Class Path or Rulebook really depends on your budget, your DM, and if you ever plan to DM yourself. If you plan to stick with playing over DMing and especially if your DM is using most of all of the "Seven Essential Rulebooks" and not too much of the other big books you can save money with the Class Path, or at least spread out the expense from campaign to campaign as you add more classes you want to play.

My advice is to look at the character you want to run, decide on the race and which god your cleric worships and the Traits and Feats you want; the SRD's copyright information tells you which book something's from and then you can check the Hero Lab Package list to see what to buy to get it. One nice thing about Hero Lab is that it's easy to add packages when you decide you need them (of course, that's the part that's hazardous to your budget, too). Since all the player material for the APs is included in Pathfinder for Hero Lab either way, you don't have to worry about S&S-specific Campaign Traits or magic items.
 
If you are going to be using HL only as a player, then buying the class path would probably be the most economic way of starting out.
 
It depends on how much of Hero Lab you want to end up with, down the road.

I personally went with the Core Rulebook, and the assorted Ultimate books which were available at the time.
I think it was Ultimate Combat, Ultimate Magic and Ultimate Equipment, plus Core.
So that wasn't exactly cheap, but then for a hobby that is fairly cheap compared to many others.

My goal was to have all of Hero Lab, picking up a piece here or there, as books were released and as my budget could manage.

Having all of the Hero Lab content for Pathfinder is really nice.
It you're looking for modifiers to initiative, you can type in 'init' in the feat section and the trait section, and so on.
Hero Lab essentially functions like a searchable database for whatever term you're interested in.

If you're playing a Monk/Fighter, and you know you're going to be unarmored due to the Monk levels (although you could be an armored Fighter/Monk too), you can search for Fighter Archetypes, which give up the Armor type class features of the Fighter... again make a level 1 fighter, and then in the archetypes area search for Armor Mastery or Armor Training.
That will get all of the archetypes that give up armor features, and one or more of those will get you a bonus that fits for your character.
You can also quickly check which archetypes stack with which others, since if one modifies or removes a feature, then another which modifies/replaces the same feature is invalid for that character; by taking the first archetype, anything that remains is still a valid option.

I use Hero Lab to check that player builds are 'legal', with everything stacking correctly.

While you may not need everything (for a given character), having everything dramatically improves the mechanical effectiveness of your builds.
I like to pick things which fit in with my roleplaying theme and the persona of the character, but to be as mechanically strong as I can go (without using broken combinations) from within the choices that thematically fit for my character/npc.
 
Update: I purchased the cleric path. It had everything I needed for a cleric in S&S. I enjoyed creating my cleric in HL, and I could create my monkey familiar too. We are in S&S, in our fistfight in the hold right now, and I am having a blast.

Edit: I should add, we are doing it PbP - fun!
 
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Update: I purchased the cleric path. It had everything I needed for a cleric in S&S. I enjoyed creating my cleric in HL, and I could create my monkey familiar too. We are in S&S, in our fistfight in the hold right now, and I am having a blast.

Edit: I should add, we are doing it PbP - fun!
Nice!!! :D :D
 
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