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Ninja Spy and Exotic Weapon

vanblacken

New member
Im trying 'to create the class Ninja Spy on Hero Lab. I found that class for D&D 3.5 on http://dungeons.wikia.com.

Table: The Ninja

Hit Die: d6
Level Base
Attack Bonus Saving Throws Special
Fort Ref Will
1st +0 +2 +2 +2 Exotic Weapon, [[#Ki Breath|Ki Breath]], Poison Use
2nd +1 +3 +3 +3 How to Step from a 20 ft. Pole, Improved Evasion, Stealth Strike +1d6
3rd +2 +3 +3 +3 Exotic Weapon, Acrobatics (+10), One with Clouds
4th +3 +4 +4 +4 How to Step from a 30 ft. Pole, One with Shadow, Stealth Strike +2d6
5th +3 +4 +4 +4 One with Water, Exotic Weapon
6th +4 +5 +5 +5 How to Step from a 50 ft. Pole, Stealth Strike +3d6
7th +5 +5 +5 +5 One with Lies, Acrobatics (+20)
8th +6 +6 +6 +6 One with Poison, How to Step from a 70 ft. Pole, Stealth Strike +4d6
9th +6 +6 +6 +6 Exotic Weapon, Slippery Mind
10th +7 +7 +7 +7 Abundant Step, How to Step from a 100 ft. Pole, Stealth Strike +5d6


The problem is: I can`t get the character earn feat Exotic Weapon each level. I create the class ability, I use Bonus Feat Grantes, but it doesn't add when the character gets a new level.
When I try to use lots of class abilities to simulate the feats, the system tries to put all the feats in the first level, not according to the right levels (1st, 3rd, 5th, 9th).
Can you help me please?
 
You need to bootstrap the feats with Bootstrap conditions, so that they are only added once you hit the correct levels. In the upper right, hit the bootstrap button, then to the right of the feat hit the "Condition" button, and a new window will pop up. Enter "First" for the phase, and "500" for the priority. Then in the large window underneath you need to put the expression that, when true, causes the feat to be bootstrapped. You should enter this:

count:Classes.XXXXXX >= Y

where "XXXX" is the name of the Class tag for the Ninja Spy class (to see this, in the program, "Enable File Debugging" from the dropdown menu, then "Show Hero Tags", then add a level of your class and look at the list for the Classes Tag that was added). "Y" is the level at which you want this feat to bootstrap.

Hope that helps!
 
The programm return this error menssage:
Hero Lab was fotced to stop compilation after the following error were detected:
Syntax error in 'bootstrap #1 condition' tag expression for Thing 'cnSExWea'
-> Tag 'Classes.cHelpNSp' not defined

cnSExWea -> Class Special tag exotic weapon.
cHelpNSp -> Class tag for the Ninja Spy.

the expression is:
count:Classes.cHelpNSp >= 1

any idea what's wrong?
 
Last edited:
cHelpNSp - Id tag for the Ninja Spy's class helper. That's NOT the Class Tag.

Press the Tags button at the top right on the class level tab for that class, and look for the tag that's in the Classes group.
 
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