jfrazierjr
Well-known member
I have done several searches and read through several threads, but some of my questions did not seem to be covered, at least not in a way I could understand. Also note that I have played SW's only a few times and that was years ago, AND am coming from another game system with existing characters which I am going to try to rebuild in SW(with some tweaks).
First, I have created a new Arcane Background. I muddled through and could not get it to work and then I FINALLY went to Tutorial 10(I had looked at a few earlier ones and did not SEE the one one adding Backgrounds, totally missed it). Anyway, after playing around and making loads of mistakes, I finally got everything set up. Added a Background, Edge, Skill. Then we get down to the final section and on the skill, I add a Containerreq:
So, I did exactly this with my background:
And here is where things go wrong. The skill does NOT show up in the list of skills. I then play with it some more and eventually, I remove the Containerreq entirely and poof, the skill shows up and is selectable. Now, of course, I don't want just anyone to be able to pick that skill. And yes, I know I can simply add my background to the Pick-reqs and have it grayed out as not allowable. That's not the point. Either I am doing something wrong, OR the documentation is wrong. I just want to know which.
-----------------------------------------------------------------------
Second, since I am making a new Background, I now noticed that Adept, Champion, and Holy/Unholy Warrior require Arcane Background (Miracles). so the question is: will I have to create copies of those Edges OR can they modified in some way to allow either/or for the Background(but preferably in my local "source" and not the primary original sources from HeroLab)?
If the latter is possible that would speed things up quite a bit as I could potentially just edit a few of the existing races(mainly Dwarfs and Humans) vs creating new copies. If I have to do the later, I ASSUME that I could use the Replaces Thing Id to not show the originals from which I based my updated copies.
-----------------------------------------------------------------------
Third, I will have some custom races, and with those races some some racial "powers"(one per race, so filtering will be very easy). I am looking for some advice on the best way to set these up. I want them to be more than simply
text on the Racial Ability as I will likely add at least one Edge to allow modification of the powers. Example:
DragonMan
Fire Breath:
PP: 2
Range: 1(ie, centered on a square intersection 1 away)
Targets in a small blast template take 2d6 damage
Future Edges(to be added) could simulate the Additional Effects of the power(one per edge for example). Likewise, an edge named "Hurl Breath" would increase the range to say 5 or whatever.
To me, it seems as if the most sense would be as an actual true power, but my concern is will that require me to add an Arcane Background for each race ability to keep things separated. To complicate matters further, the character with this will ALSO have access to the Arcane Background: Divine I created above. Is it possible to have a created power completely separated from any type of Arcane source(I am not worried about the character tracking the Power Points for this racial ability)?
For the record, I am coming from D&D 4e(but have not played in 4 years) and restarting an existing campaign with SW as the new game system.
I am sure I will have other questions,
Thanks in advance!
First, I have created a new Arcane Background. I muddled through and could not get it to work and then I FINALLY went to Tutorial 10(I had looked at a few earlier ones and did not SEE the one one adding Backgrounds, totally missed it). Anyway, after playing around and making loads of mistakes, I finally got everything set up. Added a Background, Edge, Skill. Then we get down to the final section and on the skill, I add a Containerreq:
You’ll want to restrict this Skill from appearing unless a character has taken the Arcane Background Edge that goes with it.
Click on the Containerreq button in the right-hand column of the buttons on the right.
Set the Phase to Initialization, and the Priority to 2200.
Now, the fun part. In the tag expression window, you need to enter a tag expression that says the hero must have the right Arcane Background. The expression is:
hero#Arcane.<Arcane Designation you used earlier>
so for Wizardry you would enter:
hero#Arcane.Wizardry
and then click OK.
So, I did exactly this with my background:
Code:
hero#Arcane.Divine
And here is where things go wrong. The skill does NOT show up in the list of skills. I then play with it some more and eventually, I remove the Containerreq entirely and poof, the skill shows up and is selectable. Now, of course, I don't want just anyone to be able to pick that skill. And yes, I know I can simply add my background to the Pick-reqs and have it grayed out as not allowable. That's not the point. Either I am doing something wrong, OR the documentation is wrong. I just want to know which.
-----------------------------------------------------------------------
Second, since I am making a new Background, I now noticed that Adept, Champion, and Holy/Unholy Warrior require Arcane Background (Miracles). so the question is: will I have to create copies of those Edges OR can they modified in some way to allow either/or for the Background(but preferably in my local "source" and not the primary original sources from HeroLab)?
If the latter is possible that would speed things up quite a bit as I could potentially just edit a few of the existing races(mainly Dwarfs and Humans) vs creating new copies. If I have to do the later, I ASSUME that I could use the Replaces Thing Id to not show the originals from which I based my updated copies.
-----------------------------------------------------------------------
Third, I will have some custom races, and with those races some some racial "powers"(one per race, so filtering will be very easy). I am looking for some advice on the best way to set these up. I want them to be more than simply
text on the Racial Ability as I will likely add at least one Edge to allow modification of the powers. Example:
DragonMan
Fire Breath:
PP: 2
Range: 1(ie, centered on a square intersection 1 away)
Targets in a small blast template take 2d6 damage
Future Edges(to be added) could simulate the Additional Effects of the power(one per edge for example). Likewise, an edge named "Hurl Breath" would increase the range to say 5 or whatever.
To me, it seems as if the most sense would be as an actual true power, but my concern is will that require me to add an Arcane Background for each race ability to keep things separated. To complicate matters further, the character with this will ALSO have access to the Arcane Background: Divine I created above. Is it possible to have a created power completely separated from any type of Arcane source(I am not worried about the character tracking the Power Points for this racial ability)?
For the record, I am coming from D&D 4e(but have not played in 4 years) and restarting an existing campaign with SW as the new game system.
I am sure I will have other questions,
Thanks in advance!