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New User Questions

RenScotson

New member
So I finally caved in and purchased Hero Labs, and its awesome.

However I'm having difficulty with two things, one we use in my Thursday night D20Pro game, and a homebrew race I'll be using for a future character.

The first issue is a variant rule for dual classed characters, or Gestalts. My thursday group only has four players and our GM was comfortable with us doing this. I have no idea how to go about implementing this into HeroLabs, as for D20Pro we're familar with adjusting the modifiers. Any help would be appreciated!

The second issue is for my next character I'll be playing, a Paladin Inquisitor gestalt who is based upon a World of Warcraft blood elf character I played. I have most of this custom homebrew race done, but I'm having difficulties with adding the racial traits, as well as the weight modifier, which I saw in HeroLabs as Multiplier. Again, any help would be appreciated!

Due to my 0 post count, I couldn't post the links normally, so here they are.

Gestalts - d20srd.org/srd/variant/classes/gestaltCharacters.htm
Blood Elf - dandwiki.com/wiki/Elves,_Warcraft_Blood_%283.5e_Race%29
 
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Gestalts are tricky, some people have done them as archetypes which modify a base class to add the abilities of a second class. The chief limitation is that there is no way to merge 2 different classes of spellcasting (you couldn't have a Gestalt Wizard/Witch, for example).

What is giving you trouble as far as the racial specials? Are you having trouble making them in the editor? Do you not know how to connect them to the race?

Weight modifiers are handled by tags on the race, in the editor, find your race on the race tab and scroll down. Almost at the bottom is the section listed as Age/Height/Weight Limits, which it sounds like you found. Pathfinder follows a set formula for generating random heights and weights.

Min height +XdY inches = random height
Min weight + (the result of the random dice above * weight multiplier) = random weight

Min height and weight are set in the fields above the weight multiplier, and vary by gender. X is the "Height Die Count" dropdown, and Y is the "Height Die Type" dropdown.

Does that clarify things?
 
Hmm, will have to look into setting up archetypes, maybe in the case of two casters, archetypes could be made for both? Or a custom class? Unsure how to go about making my Paladin\Inquisitor, just because I'm not familar with the program just yet, and already jumping right into the editor.

For the race its probably like above, I'm just new to the program and learning it. The couple I've created I haven't had luck linking to the race, same for their language. They just don't show up on the list. Also having difficulty figuring out how to add the racial skill modifiers. I saw a checkbox for it, but nothing to adjust the actual skills.

And I understand how calculating the weight works, its just in this race, there isn't a weight multiplier, but a modifer, +4d12 for example. Something I don't recall seeing before.

I've only had a few hours to mess with the program, but I'll keep at it, thanks!
 
Unfortunately, the limitation of having only one source of spellcasting per "class" holds true for classes as well as for archetypes.

I had not thought about having a different archetype for each of the casting sources. In fact, now that I start thinking about it, my mind actually balks at the idea . . . it'll take some effort to wrap my brain around it.

At first blush, it seems to me that at the very least it would mean building one of the casting sources from the ground up in the editor, but I don't know even about this for sure.

One possible solution is to make one of the classes take an archetype that voids the casting ability ("Warrior of the Holy Light" for Paladin, for instance, or "Skirmisher" for Rangers). This won't work in all cases, of course - what use a Cleric/Wizard who can't cast both Divine and Arcane spells?

In the Gestalt games I run, I limit the Gestalt choices to one casting class.
 
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Another option would to have the archetype apply racial spellcasting stuff to whatever race is on the hero, and set up your second spellcasting that way. It'd be pretty complex, and it wouldn't work for races that already have spellcasting, but most of those aren't PC races anyway.
 
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