• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

New to this

Hoshi Akuma

New member
Ok so I'm fairly new to the whole coding thing and am trying to learn by reading best i can. However i am more of a hands on learner and require to be shown rather than memorized from reading. Anyone on here have the time and patience to help me understand the process of using Authoring kit.

Also is the Authoring Kit different from the ABCreator?

Lastly anyone working on the new Space Wolves that would like to be lent a hand however miniscule it may be?
 
The authoring kit is for making new Roleplaying game systems for the HeroLab program. The AbCreator program is included with ArmyBuilder for making ArmyBuilder data files.

I'd suggest you open each of the the various files for a game system you are familiar with, starting with the definition file (other than 40k or WH Fantasy, which are too complex to be good examples for learning on). Think of a rule in that game, then study the units that use that rule - see how they go about implementing it. What options are selected? What's not selected?

In ArmyBuilder, in the help menu while the 40k files are open, select "Visit Data File Author's Website" - that will take you to www.ab40k.org, which is where the team that maintains the 40k files coordinates their efforts.
 
Back
Top