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New to group with a question

  • Thread starter Thread starter armorbimbo at aol.com
  • Start date Start date
A

armorbimbo at aol.com

Guest
Hey all,
I'm currently woring on creating an army from scratch with ABCreator,
and having good success, but I've run into a problem:

I have an "item" that with each one a character has it increases
stat "x", that is the easy part. The tricky part is that for every 2
of that item it needs to increase stat "y" by one, so...

one item:
stat x+1

two items
stat X+2
stat y+1

Three itmes
Stat X+3
Stat y+1

etc...

I've tried to have "stat:y+.5" and then set the general settings
to "round=down", but that doesn't work. Any help would be appreciated.

Sean
AB


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Try using "stat:y+.49". Unless you will be using VERY large numbers of the
item, this ought to yield the proper net result you are seeking.

Hope this helps,
Rob


At 01:34 PM 4/16/2002 +0000, you wrote:
>Hey all,
>I'm currently woring on creating an army from scratch with ABCreator,
>and having good success, but I've run into a problem:
>
>I have an "item" that with each one a character has it increases
>stat "x", that is the easy part. The tricky part is that for every 2
>of that item it needs to increase stat "y" by one, so...
>
>one item:
>stat x+1
>
>two items
>stat X+2
>stat y+1
>
>Three itmes
>Stat X+3
>Stat y+1
>
>etc...
>
>I've tried to have "stat:y+.5" and then set the general settings
>to "round=down", but that doesn't work. Any help would be appreciated.
>
>Sean
>AB


---------------------------------------------------------------------------
Rob Bowes (rob@wolflair.com) (559) 658-6995
Lone Wolf Development www.wolflair.com


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Personally I prefer not to use the "item" for something like that. Make it
using "tabl", with options that increase the stats. Such as:
tabl:1 item=option1, 2 item = option2, etc.
Then:
option1 = base:x+1
option2 = base:x+2, base:y+1
Option4 = base:x+4,base:y+2

Brad VanMiddlesworth


[Non-text portions of this message have been removed]


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Thanks, I will give those a try and let you know how they work out.

Sean
AB


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and no minimums.
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---------------------------------------------------------------------~->
 
--- In armybuilder@y..., Rob Bowes <rob@w...> wrote:
> Try using "stat:y+.49". Unless you will be using VERY large numbers
of the
> item, this ought to yield the proper net result you are seeking.
>
> Hope this helps,
> Rob

Rob,
It works just that way I needed it to. Thanks

Sean
AB


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