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New Monster

chiefweasel

Well-known member
Hey all, I am trying to create a create a variant of the Treant. I go to the Race tab and select New(copy) but it wont let me create a copy of the file. I know that you can change files in the core set and such, but is there anyway i can get a copy of this monster, rename it, then add a few special abilities?

Seems like there should be a way. Thx
 
If the treant is 'gray-ed' out, then I don't think you can just straight copy it.

Instead open two HeroLabs and two Editors, you can pull up the treant on the first and be able to reference it as you create an exact duplicate.

I think anything that is in a HeroLab file that you need to pay for (Bestiary, Bestiary 2, APG) can't just be copied probably for some good reason that I can't think of with sleep addled brain.
 
It's to avoid someone making copies of everything in a Lone Wolf-created file and thus creating a freely available .user file with all the contents that are normally only purchasable from Lone Wolf (as the official Pathfinder licensee)
 
Well that makes it a bit rough. I also have an isue that i cant get a skill assigned to a new monster. the script i am using is listed below:

#skillinnate[skFly] += 14
#skillinnate[skKnowNat] += 18
#skillinnate[skSurvival] += 18
#skillinnate[skPercep] += 18
#skillinnate[skStealth] += 18

it will display all the skills on the list to the level i want, except Knowledge:Nature.

any one know why?
 
#skillinnate[skFly] += 14
#skillinnate[skKnowNat] += 18
#skillinnate[skSurvival] += 18
#skillinnate[skPercep] += 18
#skillinnate[skStealth] += 18

it will display all the skills on the list to the level i want, except Knowledge:Nature.

any one know why?
Does the skill not show at all or it does not show the correct final total?

If it is the total I would assume because Know(Nature) is not a class skill. If it does not show up because you need to select it or bootstrap it to the race so that it auto shows up.

Otherwise need more info as I am not 100% sure what you mean by "skill level"?
 
The skill will not show at all. the others do, but not the knowledge skill. i even tried to make it a class skill but nothing happened then as well.

I am in the editor trying to assign the skill so that it will display when you select the monster.
 
The skill will not show at all. the others do, but not the knowledge skill. i even tried to make it a class skill but nothing happened then as well.

I am in the editor trying to assign the skill so that it will display when you select the monster.
Know(nature) like other Knowledge skills are NOT bootstrapped to the Hero. This is how/why you see the other skills always in the list but not craft, profession, knowledge...

To have it show for your monster bootstrap the Skill to the Race. This way when you add the race the skill will come along with it. Just know that as soon as you remove the race the Nature skill will also be removed at the same time.

Otherwise simply have it set like other monsters so if a person selects your new race they will have to go to the "Skills" tab and manually add the skill to have it show up.

Hope that helps.
 
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