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New Monster Questions

Dgrm44

Well-known member
These are all questions about the Editor.

1. How do I change the Initiative of my new monster?

2. How do I add abilities such as low light vision and tremorsense?

3. Why are skills showing up that I did not add?
 
If you upload the .user file, it is more likely that one of us will be able to answer your questions precisely rather than in the vague general sense. :)

As for more general:

1) Initiative is based on Dexterity, so you want to increase the Dex of the monster, or add a feat like Improved Initiative. Or if you want your monster to have a special ability that gives it a boost or penalty to its initiative you can either write it as a script on the main monster entry, or more properly, create a racial special ability with the script and bootstrap it onto your monster.

2) Low-light vision and tremorsense are added automatically if the creature type has it, otherwise you can add it in the special ability button (which is also where DR, energy resistance, and other common abilities live) not to be mistaken for the racial special ability button directly below it.

3) Some skills are considered 'essential' by the program so even if there are no ranks in it the program pops it up. Perception and Fly are the two that I've most commonly seen.
 
Last edited:
Thanks Chava. It looksl like the low light vision and tremorsense are in the Racial Abilities button. Where is the list of the create type abilities? I need to remove darkvision as I think that minions must get this automagically. Thanks.
 
Also, How do I removed unarmed strike? This is a sea scorpion and it has two claws and a stinger, but Herolab is also showing unarmed strike.
 
Their is a option under Configure Your Hero too have HL not output Unarmed Strike. It will still show under weapons tab and it can't be removed.
 
Found a way to hide the Unarmed Strike in the editor.

Us the following Eval Script in the race/monster

First/10000
perform hero.childfound[wUnarmed].assign[Hide.Weapon]
 
True, but I was thinking this would be useful for monsters since most of them have natural attacks and not unarmed strike.
 
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