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new file builder introduction

  • Thread starter Thread starter jrhogg000 at ameritech.ne
  • Start date Start date
J

jrhogg000 at ameritech.ne

Guest
Hi all,

My name is Jeff, and I got it in my head that I want to write an
AB file. Here's the catch, after reading the documentation and such,
and given that I have very little expeience with builing database
files of any sort, I feel a little overwhelmed. I'm hoping you all
can help me through this.
I understand that the critical first step has to getting the
data organized before jumping in. But the game I'm looking at is a
little odd when compared with others of it's ilk. I'm looking for
feedback on where to place the data. I haven't found a game that
handles the data in a way that should be similar to what I want
because the game is odd. If youre interested, it is a neat little
superhero skirmish game called Supersystem. Unlike most games therer
isn't a basic starting profile for the characters, unless you assume
strait zeros, because each players characters are completely custom.
What I hope to get out of this is the ability to build
characters inside the program and have them print out nice and
clean. I imagine (maybe incorrectly) that the base character would
list as straight 1's in the 4 basic attributes (technically the
lowest possible). Then in the options side bar there would be a list
of everything that can be modified, starting with the Attributes and
including all the cool abilities that Super Heroes can have. I'm
guessing for ease of use I would like to have the options sidebar
group related powers together into sub catagories (example, Brick
characters [like the Hulk] can have Super Strength, Hand to Hand
Attack, Armor etc., so the typically used powers for each type would
be in a sub group. I don't know if it's a problematic complication,
but in many instances it would be helpful to be able to list the same
power under different sub catagories. For example, Bricks and
Brawlers [like Daredevil] both use the Melee Attack power, but would
intuitively be different catagories.


Anyway

You have an idea of whew I'm at and what I want to get out of this.
Where should I start and what should I do first.

Thanks, Jeff

P.S. I appoligize for any spelling errors that have crept in. I'm
using Yahoo's web based email program here at work and it is
obviously very primitive.


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You may want to look at my inquisitor file, it's more of a Roleplaying file
than it is a wargames file, b/c of the flexibility of characters, abilities,
etc. I won't say I'm a perfect file designer, but I think the file is
pretty well designed, and flexible.

> -----Original Message-----
> From: Jeff Hogg <jrhogg000@ameritech.net>
> [mailto:jrhogg000@ameritech.net]
> Sent: Monday, January 20, 2003 10:03 PM
> To: armybuilder@yahoogroups.com
> Subject: [AB] new file builder introduction
>
>
> Hi all,
>
> My name is Jeff, and I got it in my head that I want to write an
> AB file. Here's the catch, after reading the documentation and such,
> and given that I have very little expeience with builing database
> files of any sort, I feel a little overwhelmed. I'm hoping you all
> can help me through this.
> I understand that the critical first step has to getting the
> data organized before jumping in. But the game I'm looking at is a
> little odd when compared with others of it's ilk. I'm looking for
> feedback on where to place the data. I haven't found a game that
> handles the data in a way that should be similar to what I want
> because the game is odd. If youre interested, it is a neat little
> superhero skirmish game called Supersystem. Unlike most games therer
> isn't a basic starting profile for the characters, unless you assume
> strait zeros, because each players characters are completely custom.
> What I hope to get out of this is the ability to build
> characters inside the program and have them print out nice and
> clean. I imagine (maybe incorrectly) that the base character would
> list as straight 1's in the 4 basic attributes (technically the
> lowest possible). Then in the options side bar there would be a list
> of everything that can be modified, starting with the Attributes and
> including all the cool abilities that Super Heroes can have. I'm
> guessing for ease of use I would like to have the options sidebar
> group related powers together into sub catagories (example, Brick
> characters [like the Hulk] can have Super Strength, Hand to Hand
> Attack, Armor etc., so the typically used powers for each type would
> be in a sub group. I don't know if it's a problematic complication,
> but in many instances it would be helpful to be able to list the same
> power under different sub catagories. For example, Bricks and
> Brawlers [like Daredevil] both use the Melee Attack power, but would
> intuitively be different catagories.
>
>
> Anyway
>
> You have an idea of whew I'm at and what I want to get out of this.
> Where should I start and what should I do first.
>
> Thanks, Jeff
>
> P.S. I appoligize for any spelling errors that have crept in. I'm
> using Yahoo's web based email program here at work and it is
> obviously very primitive.
>
>
> To unsubscribe from this group, email
>
> armybuilder-unsubscribe@yahoogroups.com
>
> Your use of Yahoo! Groups is subject to
> http://docs.yahoo.com/info/terms/
>
>


To unsubscribe from this group, email

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