• Please note: In an effort to ensure that all of our users feel welcome on our forums, we’ve updated our forum rules. You can review the updated rules here: http://forums.wolflair.com/showthread.php?t=5528.

    If a fellow Community member is not following the forum rules, please report the post by clicking the Report button (the red yield sign on the left) located on every post. This will notify the moderators directly. If you have any questions about these new rules, please contact support@wolflair.com.

    - The Lone Wolf Development Team

New Battlefleet Gothic Files?

  • Thread starter Thread starter oneili2002 at yahoo.com
  • Start date Start date
O

oneili2002 at yahoo.com

Guest
I am using the construction kit to modify the Necron datafile to be
inline with the BFG 2002 Annual. So far I have two problems left.

1. I have fixed the Scythes to be 0-6, and the Cairns are set at 1
per 2 Scythes, but I wanted to make it so that if you had two
scythes, you could only equip 1. It spits out a violation warning,
but it seems it'd be better to stop the user from adding more. This
is minor as it does put out the violation warning.

2. I am trying to find a way to limit dirges and jackals. These are
0-12 in the fleet. The problem arrises when squadroning mixed types
together it cannot count the total. For example, if I have two
squadrons of 6 dirges, and then add a dirge to a jackal squadron, I
do not get a violation. Is there some way to validate a total count
of different units types? For example, the max of dirges and dirge
addons is 12? This is a moderate problem as it will not spit out a
violation warning. Better would be to stop letting them from being
added. I would rate this as a higher problem, but I am guessing most
people do not mix their squadron types too much.

Things I have tweaked:
Scythes are 0-6, not 0-4
Dirge Movement is 50cm, not 40 cm. (probably a copy error from a
jackal)
When adding dirges, you are forced to have a squadron of at least 2,
I changed this to 1-5, from 2-6. As I write this, I realize that
there should be no limit, except the 12 for the fleet. Doh! I'll
have to verify I actually fixed that!

There may be other errors, but these are the ones I have been
addressing.

Thank you for your time,
Ian A. O'Neil
oneili2002@yahoo.com

--- In armybuilder@yahoogroups.com, "Hugo" <cujo4103@y...> wrote:
> Yes,
> I currently maintain the files and am working on update that will
be
> released within the week. The only problem is that I live in the US
> and thus receive the books/magazines later than the UK. I just
> received my copy of BFG#10 two days ago so the next data file
update
> won't include BFG#11. I expect BFG#11 to arrive sometime late
October.
> Sorry about the delays but some are not my fault, ;)
>
> Hugo
>
>
> --- In armybuilder@y..., "ghazhkull_thraka" <Ghazhkull_Thraka@d...>
> wrote:
> > Is anyone working on updated files for BFG. With the rerelease
of
> > the game, the new Necron list in the 2002 Annual and the new
> Tyranid
> > and Dark Eldar lists in BFG Mag #11 the files need to be
updated.
> I
> > would do it myself except the BFG files are locked and I don't
have
> > the slightest idea of how to do datafiles in any case ;) Thanks!


------------------------ Yahoo! Groups Sponsor ---------------------~-->
Make Money Online Auctions! Make $500.00 or We Will Give You Thirty Dollars for Trying!
http://us.click.yahoo.com/yMx78A/fNtFAA/i5gGAA/IMSolB/TM
---------------------------------------------------------------------~->

To unsubscribe from this group, email

armybuilder-unsubscribe@yahoogroups.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
 
At 08:52 PM 4/17/2003 +0000, you wrote:
>I am using the construction kit to modify the Necron datafile to be
>inline with the BFG 2002 Annual. So far I have two problems left.
>
>1. I have fixed the Scythes to be 0-6, and the Cairns are set at 1
>per 2 Scythes, but I wanted to make it so that if you had two
>scythes, you could only equip 1. It spits out a violation warning,
>but it seems it'd be better to stop the user from adding more. This
>is minor as it does put out the violation warning.

If the Scythes and Cairns are two independent units, then you cannot impose
a 'hard' limit on them. The only way to do this would be to have the Cairns
as a child unit of the Scythes. You could then use the 'ratp' attribute to
enforce a maximum of 1 child model (Cairn) per two parent models (Scythes).

>2. I am trying to find a way to limit dirges and jackals. These are
>0-12 in the fleet. The problem arrises when squadroning mixed types
>together it cannot count the total. For example, if I have two
>squadrons of 6 dirges, and then add a dirge to a jackal squadron, I
>do not get a violation.

Try adding the 'forc' unit local attribute to the Dirge and Jackal. This
should force them to be counted in validation rules, even if they're child
units.

>Is there some way to validate a total count
>of different units types? For example, the max of dirges and dirge
>addons is 12? This is a moderate problem as it will not spit out a
>violation warning. Better would be to stop letting them from being
>added. I would rate this as a higher problem, but I am guessing most
>people do not mix their squadron types too much.

Using the 'forc' attribute above should fix this. Let me know if it doesn't.


--
Colen McAlister (colen@wolflair.com)
Lone Wolf Development www.wolflair.com


------------------------ Yahoo! Groups Sponsor ---------------------~-->
Get a FREE REFINANCE QUOTE - click here!
http://us.click.yahoo.com/2CXtTB/ca0FAA/i5gGAA/IMSolB/TM
---------------------------------------------------------------------~->

To unsubscribe from this group, email

armybuilder-unsubscribe@yahoogroups.com

Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
 
Back
Top