This one is pretty complex, and I'm really unsure of how to start building it:
1. Class gets a number of points equal to their class level. These points are used to create custom poisons. I think this is the easy part.
2. The poisons can be modified in a number of different ways: Ability score they affect, the DC of the saving throw, the onset time, and the method of absorption (contact, ingested, inhaled). Each modification to the base stats of the poison costs a number of points.
I can't even think of a similar ability that I could look at and modify. Can anyone suggest a direction that I can take to model this ability?
1. Class gets a number of points equal to their class level. These points are used to create custom poisons. I think this is the easy part.
2. The poisons can be modified in a number of different ways: Ability score they affect, the DC of the saving throw, the onset time, and the method of absorption (contact, ingested, inhaled). Each modification to the base stats of the poison costs a number of points.
I can't even think of a similar ability that I could look at and modify. Can anyone suggest a direction that I can take to model this ability?