TerminusWolf
Member
Hello all! As the title says, I need a little help writing a eval script thats a bit out of my current league. I made an activated ability for a kineticist that grants the player several different bonuses based on different circumstances. Anyways, here is the text of the ability:
Positive energy surges through your body, filling you with light and life. You gain fast healing 1 and a +2 enhancement bonus on your saves. By accepting 1 point of burn, you can increase the fast healing by 1 and the enhancement bonus to your saves by 2. You may continue to accept burn to increase your fast healing by 1 per point of burn accepted to the max of your Kineticist level. When you accept burn while using a holy wild talent, your fast healing becomes regeneration of the same amount as your fast healing. You can dismiss and restore this effect as an immediate action.
So I guess what Im asking is if its possible for you guys to help me write a script (I would like to learn to do this myself!) that allows the player to track all the information under the "In-Play" tab and have hero lab fill in all the info like the current amount of fast healing based on how much burn the player has taken for the ability and if he has activated a wild talent that caused him/her burn, turn the fast healing into regeneration.
Positive energy surges through your body, filling you with light and life. You gain fast healing 1 and a +2 enhancement bonus on your saves. By accepting 1 point of burn, you can increase the fast healing by 1 and the enhancement bonus to your saves by 2. You may continue to accept burn to increase your fast healing by 1 per point of burn accepted to the max of your Kineticist level. When you accept burn while using a holy wild talent, your fast healing becomes regeneration of the same amount as your fast healing. You can dismiss and restore this effect as an immediate action.
So I guess what Im asking is if its possible for you guys to help me write a script (I would like to learn to do this myself!) that allows the player to track all the information under the "In-Play" tab and have hero lab fill in all the info like the current amount of fast healing based on how much burn the player has taken for the ability and if he has activated a wild talent that caused him/her burn, turn the fast healing into regeneration.