Tony.Gamemaster
Member
There's an issue I'm encountering when setting the Firearm Availability to "Commonplace" so I'm attempting to create a Martial Weapon version of the Exotic Weapon Proficiency (Firearms) feat. The issue revolves around characters without martial weapon training being unable to take a feat to gain martial weapon proficiency for firearms.
I copied and renamed the Exotic Weapon Proficiency (Firearms) feat but there's a tag expression under the container requirements that determines when the feat is able to be selected depending on whether a firearm is simple or martial:
!(Dependant.FireSimple | Dependant.FireMart)
What I need to do is replace Dependant.FireMart with whatever the tag would be that says firearms are exotic, so it toggles off the way the Exotic Proficiency does when "commonplace" availability is selected, but I can't find the exotic equivalent of "FireMart."
Anyone know what this would be, or can tell me where I need to look to find it or a list of tags?
Thanks.
I copied and renamed the Exotic Weapon Proficiency (Firearms) feat but there's a tag expression under the container requirements that determines when the feat is able to be selected depending on whether a firearm is simple or martial:
!(Dependant.FireSimple | Dependant.FireMart)
What I need to do is replace Dependant.FireMart with whatever the tag would be that says firearms are exotic, so it toggles off the way the Exotic Proficiency does when "commonplace" availability is selected, but I can't find the exotic equivalent of "FireMart."
Anyone know what this would be, or can tell me where I need to look to find it or a list of tags?
Thanks.