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Need Help houseruling Wound/Vigor and Armor as Dr from Ultimate Combat

bsmayhew

Member
We are using slightly modified versions of these rules in our campaign. I am a total rookie with the authoring kit. I am trying to adjust how some of the DR bonuses are calculated but I cannot find anything that controls the DR for Armor. Can someone point me in the right direction?
 
What specific modification to the calculations are you trying to make? The relevant fields that control armor as DR and Wounds stuff are on helper picks on the hero.

Armor Damage Reduction (Unique ID ArmorDR)
Armor Defense (Unique ID ArmorDef)
Wounds (Unique ID Wounds)

I believe Vigor points are just re-skinned use of the normal HP field on the actor pick.
 
Last edited:
We are applying natural armor to Defense, and the per HD DR bonus is tied to BAB instead. We have not changed the Wound/Vigor mechanic yet but I wanted to know where to look if we do.
 
Applying Natural armor to Defense, you'll probably want to make this a mechanic
Final 14000
Code:
~ This line adds our natural armor bonus to our defense value
hero.childfound[ArmorDef].field[adfDef].value += hero.childfound[ArmorClass].field[tACNatural].value

~ This line adds our natural armor bonus to our flat footed defense value
hero.childfound[ArmorDef].field[adfDefFlat].value += hero.childfound[ArmorClass].field[tACNatural].value

Yeesh, looks like I built a pretty narrow window for people to override the HD. This script has to run after PostAttr 25000 and before PostAttr 25500

PostAttr 25250
Code:
hero.childfound[ArmorDR].field[adrHD].value = hero.childfound[Attack].field[tAtkBase].value
 
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