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Need Additional Psionic Support

Quintain

Well-known member
LW:

I'm going through Ultimate Psionics and trying to add their psionic items. Can you add the basic discipline information and a option to add power description information so it can be selected in the interface.

As an example a normal magic item might have a divination school as it's "aura", and be able to cast protection from evil.

The equivalent of being able to manifest a clarsentient power and manifest a specific power is not available. (Just using examples).

This is basic reference information that could be added to the interface for full compatibility.
 
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Lonewolf doesn't do psionics, or support them.

Ultimate Psionics, is part of the community package, maintained by Shadow Chemosh and other contributors.
That's the best place to request things that are part of that package.

It's all done on a volunteer basis, dependent upon free time being available.
 
Lonewolf doesn't do psionics, or support them.

Ultimate Psionics, is part of the community package, maintained by Shadow Chemosh and other contributors.
Actually not 100% true. While I do the "data" the underlying components that allow Psionics to function was done by LW. So adding logic of Psionics into the editor tabs has to be done by LW. I can create "new" tabs in the editor but I can't change existing ones.

LW also did the UI components for both Windows/Mac/iPad of Psionics. :)

This is different than say Path of War where I created the underlying components myself and LW had no part in it.
 
Maybe LW will support psionics at some point then... an Ultimate Psionics package would sell rather well, I'd assume.
 
Maybe LW will support psionics at some point then... an Ultimate Psionics package would sell rather well, I'd assume.
LW does not do any 3PP so the chance of that happening is zero.

DSP could hire someone to do that and have it sold in HL.
 
Lonewolf doesn't do psionics, or support them.

Have you not read Occult Adventures?

"Beyond the worship of the divine and the studies of arcane scholars lies the mysterious terrain of the mind, accessed through psychic magic. Classes that draw upon psychic magic do so via innate mental abilities, whether they directly cast spells, create elemental effects, or focus psychic energy through objects."

Psionics in everything but name :-)
 
The Psychic magic system shares a lot more, mechanically, with slot casting of normal magic than the point based Psionics system DSP works with.
 
Yeah.. Psychic Magic is "Vancian" magic ... just another flavor like Divine spellcasting is to Arcane spellcasting. The major difference is that some of the spell components are replaced with new ones.. Thought and Emotion.

Oddly, though, the Psychic powers of monsters use a point-based system (though quite different from DSP's Psionics).
 
Yeah.. Psychic Magic is "Vancian" magic ... just another flavor like Divine spellcasting is to Arcane spellcasting. The major difference is that some of the spell components are replaced with new ones.. Thought and Emotion.

Oddly, though, the Psychic powers of monsters use a point-based system (though quite different from DSP's Psionics).

Yep, that was a pain to sort out in the statblock.
 
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