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Necessary Evil style powers.

dartnet

Well-known member
Necessary Evil dose powers different. You spend power points to buy powers. How would you work them in to the program?
 
You'd do the following:

1. Utilize a resource to track the power points that are available to spend and that are actually spent.
2. Define a field on powers that specifies how many points they cost to purchase.
3. Define an Eval script on the component that "spends" the cost of each power from the resource.
4. Show the resource somewhere to let the user know how many points he has left to spend.

I haven't actually looked at the Necessary Evil rules, so I'm just going by your comment that you spend power points to buy powers. There may be more complex issues involved that I'm not aware of, but this should suffice for the basics.

I'll take a look and see if there's an easy way to build that in as an option that can be turned on/off.
 
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