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Natural Weapons, Secondary Attacks, and Damage

Is there a way to designate an attack as secondary but still get it to output 1.5 times Str? The tag Helper.NatTwoHand is ignored if the attack is secondary, and I don't know what I can tag it with to get the damage I want. Or is it a lost cause?

Nevermind, I found a workaround that gets the job done. Should really have a tag for that though.
 
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