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Mythic Playtest Addon...

Another bug: Mythic Tiers are acting like character classes and have a base save progression. According to the rules in the Mythic Adventures Playtest, a mythic tier does not increase your saves.
Why this gets shown on the Mythic Class tab the value should not actually get added in. From what I can tell in testing this is not the case.

Do you have a specific case and example where the Save is increasing when you take a Mythic Level? If you have a character .por file as an example feel free to email me at my forum user id at yahoo dot com.

Thanks
 
Just did another quick test and the Mythic Tier does not seem to be increasing the save. Here is a Fighter 1 with all 10 Ability scores and Mythic Tier 1. The Fort Save is still listed as +2 even though the Mythic Tier tab shows it giving an additional +2.

Unnamed Hero
No Race Fighter 1 Mythic Tier (Champion) 1
Medium
Init +0; Senses Perception +0
--------------------
Defense
--------------------
AC 10, touch 10, flat-footed 10
hp 15 (1d10)
Fort +2, Ref +0, Will +0
--------------------
Offense
--------------------
Speed 30 ft.
--------------------
Statistics
--------------------
Str 10, Dex 10, Con 10, Int 10, Wis 10, Cha 10
Base Atk +1; CMB +1; CMD 11
Feats
Skills
Languages Common
SQ hard to kill (die @ -20), surge[1d6]
Other Gear 150 GP
--------------------
Special Abilities
--------------------
Hard to Kill (die @ -20) (Ex) Automatically stabilize and die at negative 2x CON score.
Surge[1d6] (Su) You can expend one daily use of mythic power to increase any d20 roll.

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Pathfinder® and associated marks and logos are trademarks of Paizo Publishing, LLC®, and are used under license.
 
NEW Version!

v1.10 - May 5, 2013
  • Fixed "cMaPGrePow" "Greater Power" to not throw error when the update is turned on.
  • Fix to the "Mythic Magic" procedure to actually find ALL classes. This will prevent incorrect notice of the mythic spells not valid error message some classes where getting.
 
The "too many attribute bonus" problem has reared its ugly head again, Shadow.

I'll do some playing around and wing you a pared-down portfolio with notes.
 
NEW Version!

v1.11 - May 5, 2013
  • Fixed old file that got into the package and did Raise Dead on the "incorrect attribute increase" vermin monster.
  • Also fixed the incorrect version number of 1.09 that was showing for v1.10. It now correctly shows v1.11 in the Configure Your Hero window.
 
[*]Precision ability removes the -5 attack penalty on iterative attacks. Don't think this can be done. Hmm found some interesting ideas with Helper.ExtraHigh.

There is also Helper.SingleAtt that strips the other iterative attacks.
Combined with a script to count iterative and add ExtraHigh, then add SingleAtt you should be able to replace the iterative with an identical non-iterative version.
 
Is it still active?

Followed all the instructions but mythic playtest package not available in configuration screen. Has it been disabled until the real thing is released?
 
maybe now that the real thing is being released it might not be working right, but i got the playtest, but when i try to do an archetype, all the archetypes for the mythic tier are greyed out. any ideas on this?
 
Select them anyway. You won't get a validation error. I've no idea why it does this, but it doesn't cause any problems.
 
maybe now that the real thing is being released it might not be working right, but i got the playtest, but when i try to do an archetype, all the archetypes for the mythic tier are greyed out. any ideas on this?
Chemlak is correct. I had to use existing mechanics and Archetypes are suppose to be applied only at level 1. So after that it gives a warning message but once taken it will give no errors.

Just a note that sense the official stuff is now out I consider this whole addon deprecated and I have no plans for supporting it. It currently still works but a future update could break the addon.

Thanks
 
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