nightpanda2810
Well-known member
I like having all monsters/NPCs etc. all have separate initiatives. To accomplish this on paper, I label then Goblin 1, Goblin 2, etc. For the minis themselves I have little 3d printed rings with numbers on them corresponding with the number written down. Makes combat move really smoothly.
In HLC combats are prepared ahead of time with each individual goblin, that I toss a number on the end of their name.
In HLO, you add 3 goblins to the scene/script, but would need to edit the names AFTER starting the combat, taking up precious gaming time.
Am I missing a simpler way to do this? Using initiative values doesn't work without having dozens of these 3d printed rings, and doesn't accommodate ties.
If not, feature request please! I prefer each monster (regardless of name) have its own number rather than goblin 1,2,3, orc 1,2,3 as its easier to track, but will settle for either
In HLC combats are prepared ahead of time with each individual goblin, that I toss a number on the end of their name.
In HLO, you add 3 goblins to the scene/script, but would need to edit the names AFTER starting the combat, taking up precious gaming time.
Am I missing a simpler way to do this? Using initiative values doesn't work without having dozens of these 3d printed rings, and doesn't accommodate ties.
If not, feature request please! I prefer each monster (regardless of name) have its own number rather than goblin 1,2,3, orc 1,2,3 as its easier to track, but will settle for either
