MNBlockHead
Well-known member
Multiple Armor Classes — Creating Custom Monster (i.e. "race")
I have a custom monster I'm creating. Basically, it is a construct that is in ball form when travelling and then the ball splits, each hemisphere becomes one of two wheels and then unfolding from the middle is a small knife weilding metallic humanoid rising from the axis between the wheels.
The creature's AC is much higher in ball form than in attack form.
Is there anyway to represent that? I was thinking to use the lower attack form AC as default, but one of the challenges with this creature is that while low in HP, it is devilishly hard to hit because it uses a strategy of:
move, attack, move, making it hard to hit when NOT in ball form due to the sequential initiative nature of DnD 5e combat (basically need to ready your action or have an appropriate reaction).
How would you more experienced HL users handle this?
I have a custom monster I'm creating. Basically, it is a construct that is in ball form when travelling and then the ball splits, each hemisphere becomes one of two wheels and then unfolding from the middle is a small knife weilding metallic humanoid rising from the axis between the wheels.
The creature's AC is much higher in ball form than in attack form.
Is there anyway to represent that? I was thinking to use the lower attack form AC as default, but one of the challenges with this creature is that while low in HP, it is devilishly hard to hit because it uses a strategy of:
move, attack, move, making it hard to hit when NOT in ball form due to the sequential initiative nature of DnD 5e combat (basically need to ready your action or have an appropriate reaction).
How would you more experienced HL users handle this?