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This method worked beautifully, thank you. All my undead are now not cluttering up the World Almanack.
Isn't that the purpose of undeads, to invade the world ?![]()
Undead aren't people? That's vitalist!
Undead aren't people? That's vitalist!
Corporations often act like the undead. So therefore, undead are people.
Assuming that you are using a pre-defined category, try the following...
1. Go into the Category Manager and create a new category called Transfer (or some such).
2. Make sure the category only has a single section type with the same name as the first section of the current category your monsters are built from (e.g. Overview).
3. Convert each monster entry to the new Transfer category. There is an option to do within in the menu for each topic.
4. Go back into the Category Manager and designate the "Transfer" category as an Article category instead of Story.
5. At this point, all your creatures will appear as articles instead.
6. Convert each monster entry to the desired article category using the same method you used in step 3.
7. Once all the monsters are migrated, delete the no longer necessary "Transfer" category.
Please note that I haven't actually tried this, but I'm pretty darn sure this technique will work. Just in case, try it for only one monster first.![]()
Sounds like you have your duplicate Cloud Giant article contained under another article. Remove the container (edit the topic and clear the containing topic). Then go back and move the category.
I never understood that either, as they are functionally identical. The only real difference between Almanacs and Mechanics is which Categories go where; it seems like it'd be simple to change the Simple Group for a Category appears and have all of its items appear in the new place. For individual items, though, their organizational unit is still a Category, and the way they've chosen to organize Categories is Almanac/Mechanic then Simple Grouping. Hmm...something to think about.We need a better way to do these sorts of things. I don't understand why articles and topics have to have such strict separations?
Yes, a Stat Block. The intent was that you wouldn't enter stat blocks as a bunch of snippets in Realm Works; you'd use Hero Lab or Statblock snippets to store the game definition of a character/creature/etc. Those can be copied (or quickly recreated and altered, for external tools) to create an individual if the individual needs their own custom stats. (Plenty of NPCs in my adventures would have character and story bits but use a generic stat block to which I could just link.)Surely I'm not in the minority of DMs that find it advantages to copy a stat black and re-name it as an NPC rather than creating it from scratch?