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Movement multiplier eval script

Hi, Thanks for all the support in the past.

I'm creating a template (Paragon, page 209 in "Epic Level Handbook") that, among other benefits, tripples the character's movement rates; walking, flying, swimming, what ever the character is capable of.

What is the Eval Script??? code for this?
Thanks, Wolf
 
Here's 1/2 walking speed: (Final Phase, 10000)
~Spd/2
hero.child[Speed].field[tSpeedMod].value = hero.child[Speed].field[tSpeedMod].value/2

Here's an example of setting a fly speed (Final Phase, 10000):
hero.child[xFly].field[Value].value = maximum(hero.child[xFly].field[Value].value, 40)

so you should be able to derive x2 from those. Swim is xSwim, BTW.
 
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