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Mounted with a lance

Globetrotter

Well-known member
Now that we can add the mounted condition, how can we equip the lance and a shield without the error?

Per the rules, if mounted, the lance becomes a one-handed weapon. Is this a bug?




**** Never mind. I discovered I can check the box the armor section to apply the benefit. I shouldn't check the box in the weapon section.

This makes me wonder, can you shield bash while wielding a lance?
 
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Ok, here is a real question:

How can you bring in the spirited charge feat? This does triple damage on a charge, I can add a condition to my weapon to increase the static damage, but how do I increase the weapon damage from 1d8 to 3d8?. The only way I thought so for is to make the weapon huge (or larger), but then I can't wield it.

I could just try to remember, but I want to have it all stating properly so when I am using the tactical consul it displays correctly.

Is there anyway to create a custom weapon with custom damage dice?
 
Sure there is. Go in to the editor.. Go to the weapon tab. Use the New Copy tab on the bottom right, Select Lance. Once it comes up you will see in the left hand column a place where you can select damage dice. This is where you can change it. Save it to a name you can remember then once saved and tested, you can use it in game :)

Hope this helps
-jon
 
Ok, here is a real question:

How can you bring in the spirited charge feat? This does triple damage on a charge, I can add a condition to my weapon to increase the static damage, but how do I increase the weapon damage from 1d8 to 3d8?. The only way I thought so for is to make the weapon huge (or larger), but then I can't wield it.

I could just try to remember, but I want to have it all stating properly so when I am using the tactical consul it displays correctly.

Is there anyway to create a custom weapon with custom damage dice?

Keep in mind that it is more then just the dice that are increased on charging. It behaves more like a critical. So changing it from 1d8 to 2 or 3d8 will not cover the damage properly in most cases. (unless I am misreading the rules on my end.)
 
I think a solution would be to create a Stance or Condition called Mounted Lance. Then when it is checked the changes will cascade throughout the character.

Spirited Charge is one of those feats that is only usable in special circumstances. Such as mounted and charging. Just being mounted doesnt activate the feat, you could easy poke an NPC with the lance while mounted and not charging.

I wrote a reply to a weapon that changed for different reasons, maybe this could be treated in the same manner. Create a Lance weapon with a pull down menu. The menu would list the options or feats that could change the Lances conditions. Such as normal, charging, and so on. then as the player needs, they can select the specific option on the pull down menu and have the changes to the weapon cascade thoughout the character.

Just a thought.
 
So many ways... I was thinking just to increase the damage die and then making an adjustment to the damage multiplier in the conditions, but after what chiefweasel posted, having a spirited charge condition would solve the problem.

I have no idea how to create that condition though.

Adding a spirited charge condition with a pull down to select the weapon would bring all the bonuses together (even the additional multiplier for lance) without having to create individual weapon conditions.

hmm... what is the next step? I would code it for everyone if I only knew how...
 
Nikmal...

Thank you for the explanation on how to change weapon damage, I will check that out tonight. If I can do it proper, this will allow custom weapons in my game!
 
I can take a look at it over the next few days, if life settles down a bit. I think the way to look at it would be too:

get a list of the fields associated with the basic Lance
copy a craft script
create a list of headers for the pull down menu
create IF statements to look for the header
when a header is found, take the list of Lance items from the basic list and change them to the new information.

just a thought.

Does mounted charging have any other weapons or conditions it changes?
 
Off the top of my head:

-2 ac (unless a cavalier - they receive a +4 to hit and no ac penalty: EX ability)
+3 to hit (+2 for charging and +1 for being mounted, but only if the opponent is one size category smaller than your mount... situational, but a usual condition)

There is no multiplier to damage unless the spirited charge feat is taken. This excludes the lance, which always has a X2 but with the feat a X3.

Am I missing anything else?
 
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If you have a lance equipped, and you go to the Condition tab and activate the Mounted Circumstance, what's wrong with the way the lance works?

If you have the spirited charge feat, have you seen how the text for both the Mounted and Charging options on the Condition tab changes?
 
Damage multiplication hasn't been added yet. Once it is, I'll add it to all the things that need it.
 
If you have a lance equipped, and you go to the Condition tab and activate the Mounted Circumstance, what's wrong with the way the lance works?

If you have the spirited charge feat, have you seen how the text for both the Mounted and Charging options on the Condition tab changes?

When this occurred to me I was using one of the stock NPC's from the GMG selection. I do know that the default settings for these do not include the APG, and possibly other settings as well. I am not sure if this has anything to do with it.

I have no idea if the bonuses for attacking are correctly calculated, I will have to try that tomorrow. What originally got me thinking was that the new damage is not calculated, not just the multiplier but the increase in damage die as well.

The reason for it is because I just recently started using the tactical consul and the reminder of greater damage is useful. Although, I can see it not being a high priority since there is so much on your table as is.
 
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