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More robust AC adjustments?

pweent

New member
I've downloaded the demo version and am experimenting with it. (I'm another Pathfinder subscriber whom you have Paizo to thank for sending your way.) Generally I like what I see, but I do have a question.

I'm experimenting with some statblocks, and wanted to look at a character under the effect of a Potion of Barkskin +4. I dropped into the Adjust tab, went to Add Temporary Adjustment, and looked for Natural Armor. Lacking that, I went to a general AC adjustment. However, the AC adjustment adds to both general AC and touch AC. The natural armor, obviously, shouldn't affect touch AC.

At the moment I'm working around this by adding an Amulet of Natural Armor to the character (which causes a conflict with the real amulet he's wearing, but fortunately the warning-only style of validation means it still works). It would be great to see more options for temporary AC adjustments in a future release.

What would be great (if your data structure allows) (and I'm betting it does) would be to have a popup dialog for AC modifiers similar to Attribute modifiers - add an AC bonus, and let the user specify whether it is a Natural Armor, Dodge, Deflection, Enhancement, Shield, etc. bonus.
 
pweent wrote:
>
>
> I've downloaded the demo version and am experimenting with it. Generally
> I like what I see, but I do have a question. I'm experimenting with some
> statblocks, and wanted to look at a character under the effect of a
> Potion of Barkskin +4. I dropped into the Adjust tab, went to Add
> Temporary Adjustment, and looked for Natural Armor. Lacking that, I went
> to a general AC adjustment. However, the AC adjustment adds to both
> general AC and touch AC. The natural armor, obviously, shouldn't affect
> touch AC.
>
> At the moment I'm working around this by adding an Amulet of Natural
> Armor to the character (which causes a conflict with the real amulet
> he's wearing, but fortunately the warning-only style of validation means
> it still works). It would be great to see more options for temporary AC
> adjustments in a future release.


Good point. I'll add an option to give an AC bonus to a specific set of
armor, so you can select "Natural Armor" to get the +4 bonus.


> What would be great (if your data structure allows) (and I'm betting it
> does) would be to have a popup dialog for AC modifiers similar to
> Attribute modifiers - add an AC bonus, and let the user specify whether
> it is a Natural Armor, Dodge, Deflection, Enhancement, Shield, etc. bonus.


That's something that's been on our list for a while. I guess the best
way to do it would be to default to a generic bonus that stacks with
everything, and then let you change it appropriately.


Thanks,

--
Colen McAlister, colen@wolflair.com
Chief Engineer, Lone Wolf Development
 
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