I've downloaded the demo version and am experimenting with it. (I'm another Pathfinder subscriber whom you have Paizo to thank for sending your way.) Generally I like what I see, but I do have a question.
I'm experimenting with some statblocks, and wanted to look at a character under the effect of a Potion of Barkskin +4. I dropped into the Adjust tab, went to Add Temporary Adjustment, and looked for Natural Armor. Lacking that, I went to a general AC adjustment. However, the AC adjustment adds to both general AC and touch AC. The natural armor, obviously, shouldn't affect touch AC.
At the moment I'm working around this by adding an Amulet of Natural Armor to the character (which causes a conflict with the real amulet he's wearing, but fortunately the warning-only style of validation means it still works). It would be great to see more options for temporary AC adjustments in a future release.
What would be great (if your data structure allows) (and I'm betting it does) would be to have a popup dialog for AC modifiers similar to Attribute modifiers - add an AC bonus, and let the user specify whether it is a Natural Armor, Dodge, Deflection, Enhancement, Shield, etc. bonus.
I'm experimenting with some statblocks, and wanted to look at a character under the effect of a Potion of Barkskin +4. I dropped into the Adjust tab, went to Add Temporary Adjustment, and looked for Natural Armor. Lacking that, I went to a general AC adjustment. However, the AC adjustment adds to both general AC and touch AC. The natural armor, obviously, shouldn't affect touch AC.
At the moment I'm working around this by adding an Amulet of Natural Armor to the character (which causes a conflict with the real amulet he's wearing, but fortunately the warning-only style of validation means it still works). It would be great to see more options for temporary AC adjustments in a future release.
What would be great (if your data structure allows) (and I'm betting it does) would be to have a popup dialog for AC modifiers similar to Attribute modifiers - add an AC bonus, and let the user specify whether it is a Natural Armor, Dodge, Deflection, Enhancement, Shield, etc. bonus.